Dear Member of the SIGMM Community, Welcome to the second issue of the SIGMM Records in 2011! Learn about five newly concluded PhD theses in the multimedia area. Summaries of the work of five young researchers are included in this issue of the Records to raise your interest, and to …
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The computational modeling of face-to-face interactions using nonverbal behavioral cues is an emerging and relevant problem in social computing. Studying face-to-face interactions in small groups helps in understanding the basic processes of individual and group behavior; and improving team productivity and satisfaction in the modern workplace. Apart from the verbal …
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As we live our daily lives, our surroundings know about it. Our surroundings consist of people, but also our electronic devices. Our mobile phones, for example, continuously sense our movements and interactions. This socio-geographic data could be continuously captured by hundreds of millions of people around the world and promises …
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Due to the rapidly increasing video data on the Web, much research effort has been devoted to develop video retrieval methods which can efficiently retrieve videos of interest. Considering the limited man-power, it is much expected to develop retrieval methods which use features automatically extracted from videos. However, since features …
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Photo taking and sharing devices (e.g., smart phones, digital cameras, etc) have become extremely popular in recent times. Photo enthusiasts today capture moments of their personal lives using these devices. This has resulted in huge collections of photos stored in various personal archives. The exponential growth of online social networks …
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The amount of multimedia content is on a constant increase, and people interact with each other and with content on a daily basis through social media systems. The goal of this thesis was to model and understand emerging online communities that revolve around multimedia content, more specifically photos, by using …
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Huawai/3DLife have just released an exciting data set to the community as part of our coordination the ACM MM Grand Challenge entitled “Realistic Interaction in Online Virtual Environments”. The dataset consists of groundtruths/recordings of multiple Salsa dancers from a variety of modalities, which include microphones, cameras, inertial and depth sensors.