Describe your journey into research from your youth up to the present. What foundational lessons did you learn from this journey? Why were you initially attracted to multimedia? Looking back at the early days of my life, my love for science started quite young. I loved solving puzzles and small …
Read more → 1 Introduction and Definitions Crowdsourcing is a well-established concept in the scientific community, used for instance by Jeff Howe and Mark Robinson in 2005 to describe how businesses were using the Internet to outsource work to the crowd [2], but can be dated back up to 1849 (weather prediction in …
Read more → The original blog post can be found at the Bitmovin Techblog and has been modified/updated here to focus on and highlight research aspects. The 130th MPEG meeting concluded on April 24, 2020, in Alpbach, Austria … well, not exactly, unfortunately. The 130th MPEG meeting concluded on April 24, 2020, but not in …
Read more → The 87th JPEG meeting initially planned to be held in Erlangen, Germany, was held online from 25-30, April 2020 because of the Covid-19 outbreak. JPEG experts participated in a number of online meetings attempting to make them as effective as possible while considering participation from different time zones, ranging from …
Read more → Welcome to the first column on the ACM SIGMM Records from the Video Quality Experts Group (VQEG). VQEG is an international and independent organisation of technical experts in perceptual video quality assessment from industry, academia, and government organisations. This column briefly introduces the mission and main activities of VQEG, establishing …
Read more → MediaEval Multimedia Challenges MediaEval is a benchmarking initiative that offers challenges in multimedia retrieval, analysis and exploration. The tasks offered by MediaEval concentrate specifically on the human and social aspects of multimedia. They encourage researchers to bring together multiple modalities (visual, text, audio) and to think in terms of systems …
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Introduction Writing source code for programs with lightweight text editors or fully featured integrated development environments is considered the main method of programming. Notebooks, however, are an extremely practical tool. In contrast to IDEs, projects are set up more easily and they allow for running programs in a read-eval-print loop …
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