The First International Workshop on Cloud Gaming Systems and Networks
Submission deadline: 23. March 2014
Location: Chengdu, China
Dates: 14. July 2014 -18. July 2014
More information: https://sites.google.com/site/icmecgames2014/
Sponsored by IEEE
Online gaming systems are now widely used not just for entertainment, but also for socializing, business, commerce, and many other practical purposes. Cloud gaming leverages the well-known concept of cloud computing to provide online gaming services to players. The aim of this workshop is to provide a forum that brings together multimedia researchers and practitioners from various facets of multimedia topics and allows them to have active discussions and interactions on the clearly focused, and emerging topic of Cloud Gaming. We encourage discussions based on the presented papers to advance the state-of-the-art and to identify current and future research topics.