Multimedia can be defined as the seamless integration of digital technologies in ways which provide for an enriched experience for users as we create and consume information with high fidelity. Behind that definition lies a host of enabling digital technologies to allow us create, capture, store, analyse, index, locate, transmit …
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Describe your journey into computing from your youth up to the present. What foundational lessons did you learn from this journey? Why were you initially attracted to multimedia? I literally grew up with computers all around me. I was born in a little town raised around the headquarters of Olivetti, …
Read more → Could you tell us a bit about your background, and what the road to your current position was? I have a technical background in engineering (telecommunication engineer specialized in signal processing, PhD in Computer Science), but I also followed formal musical studies at the conservatory since I was a child. …
Read more → My name is Conor Keighrey, I’m a PhD. candidate at the Athlone Institute Technology in Athlone, Co. Westmeath, Ireland. The focus of my research is to understand the key influencing factors that affect Quality of Experience (QoE) in emerging immersive multimedia experiences, with a specific focus on applications in the …
Read more → Best #SIGMM Social Media Reporter Award! Me? Really?? This was my reaction after being informed by the SIGMM Social Media Editors that I was one of the two recipients following ACM Multimedia 2017! #ACMMM What a wonderful idea this is to encourage our community to communicate, both internally and …
Read more → The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects. The MPEG press release comprises the following topics: Compact Descriptors for Video Analysis (CDVA) reaches Committee Draft level MPEG-G standards reach Committee Draft for metadata and APIs MPEG issues Calls for …
Read more → The JPEG Committee had its 78th meeting in Rio de Janeiro, Brazil. Relevant to its ongoing standardization efforts in JPEG Privacy and Security, JPEG organized a special session to explore how to support blockchain and distributed ledger technologies to past, ongoing and future JPEG family of standards. This is motivated …
Read more → Social media sharing platforms (e.g., YouTube, Flickr, Instagram, and SoundCloud) have revolutionized how users access multimedia content online. Most of these platforms provide a variety of ways for the user to interact with the different types of media: images, video, music. In addition to watching or listening to the media …
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MatConvNet is an open source MATLAB toolbox implementing Convolutional Neural Networks (CNNs) for computer vision and multimedia applications, developed by the same authors of the famed VLFeat library. Both libraries have associated papers that have been presented within the Open Source Software Competition track of ACM Multimedia: “MatConvNet: Convolutional Neural Networks …
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