A new editorial team has committed to lead the ACM SIGMM Records since the issue of January 2017. The goal is to consolidate the Records as a primary source of information and a communication vehicle for the multimedia community. With these objectives in mind, the Records were re-organized around three …
Read more → There is no doubt that research in our field has become more data driven. And while the term data science might suggest there is some science without data, it is data the feeds our systems, trains our networks, and tests our results. Recently we have seen examples of a few conferences experimenting with …
Read more → Dear Readers, Each year SIGMM, like all ACM SIGs, produces an annual report summarising our activities which includes our sponsored and i-cooperation conferences and also the initiatives we are undertaking to support our community and broaden participation. The report also includes our significant papers, our awards given and the …
Read more → While I was attending the MMSys conference (last June in Amsterdam), I tweeted about my personal highlights of the conference, in the hope to share with those who did not have the opportunity to attend the conference. Fortunately, I have been chosen as “Best Social Media Reporter” of the conference, …
Read more → The ACM Multimedia Systems conference (MMSys'18) was recently held in Amsterdam from 9-15 June 2018. The conferences brings together researchers in multimedia systems. Four workshops were co-located with MMSys, namely PV'18, NOSSDAV'18, MMVE'18, and NetGames'18. In this post we interview Magda El Zarki and De-Yu Chen, the authors of the best workshop paper entitled "Improving the Quality of 3D Immersive Interactive Cloud-Based Services Over Unreliable Network" that was presented at MMVE'18.
Read more → Could you tell us a bit about your background, and what the road to your current position was? In general, a lot of my background has been motivated by personal independence and trying to find ways to sustain myself. I was a first-generation grad student (which may explain a …
Read more → Please describe your journey into research from your youth up to the present. What foundational lessons did you learn from this journey? Why were you initially attracted to multimedia? In high school, I really had no idea what I wanted to study in university. I liked writing, so I first …
Read more → This quarter, our Community column is dedicated to the review process of ACM Multimedia (MM). We report the summary of discussions arisen at various points in time, after the first round of reviews were returned to authors. The core part of the discussion focused on how to improve review …
Read more → “Quality of Experience (QoE) is the degree of delight or annoyance of the user of an application or service. It results from the fulfillment of his or her expectations with respect to the utility and / or enjoyment of the application or service in the light of the user’s personality …
Read more → The original blog post can be found at the Bitmovin Techblog and has been modified/updated here to focus on and highlight research aspects. The MPEG press release comprises the following topics: MPEG issues Call for Evidence on Compressed Representation of Neural Networks Network-Based Media Processing – MPEG evaluates responses to call for proposal and …
Read more → The 80th JPEG meeting was held in Berlin, Germany, from 7 to 13 July 2018. During this meeting, JPEG issued a record number of ballots and output documents, spread through the multiple activities taking place. These record numbers are very revealing of the level of commitment of JPEG standardisation committee. A strong effort …
Read more → PhD Thesis Summary
The thesis focuses on Quality of Experience (QoE) of HTTP adaptive video streaming (HAS) and traffic management in access networks to improve the QoE of HAS. First, the QoE impact of adaptation parameters and time on layer was investigated with subjective crowdsourcing studies. The results were used to compute a …
Read more → Free or Open Source Item
Sabre [1] is an open source framework for simulating adaptive bitrate (ABR) video-player algorithms. ABR is used when delivering online video to different devices with different connectivity characteristics. The delivery bitrate is adapted dynamically to match the network connection, with the design of the ABR algorithms being a very active …
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