About Christian Timmerer

Christian Timmerer is a researcher, entrepreneur, and teacher on immersive multimedia communication, streaming, adaptation, and Quality of Experience. He is an Assistant Professor at Alpen-Adria-Universität Klagenfurt, Austria. Follow him on Twitter at http://twitter.com/timse7 and subscribe to his blog at http://blog.timmerer.com.

Quality of Experience Column: An Introduction

“Quality of Experience (QoE) is the degree of delight or annoyance of the user of an application or service. It results from the fulfillment of his or her expectations with respect to the utility and / or enjoyment of the application or service in the light of the user’s personality and current state.“ (Definition from the Qualinet Whitepaper 2013).

Research on Quality of Experience (QoE) has advanced significantly in recent years and attracts attention from various stakeholders. Different facets have been addressed by the research community like subjective user studies to identify QoE influence factors for particular applications like video streaming, QoE models to capture the effects of those influence factors on concrete applications, QoE monitoring approaches at the end user site but also within the network to assess QoE during service consumption and to provide means for QoE management for improved QoE. However, in order to progress in the area of QoE, new research directions have to be taken. The application of QoE in practice needs to consider the entire QoE eco-system and the stakeholders along the service delivery chain to the end user.

The term Quality of Experience dates back to a presentation in 2001 (interestingly, at a Quality of Service workshop) and Figure 1 depicts an overview of QoE showing some of the influence factors.

QualityofExperience

Figure 1. Quality of Experience (from Ebrahimi’09)

Different communities have been very active in the context of QoE. A long-established community is Qualinet which started in 2010. The Qualinet community (www.qualinet.eu) provided a definition of QoE in its [Qualinet Whitepaper] which is a contribution of the European Network on Quality of Experience in Multimedia Systems and Services, Qualinet (COST Action IC 1003), to the scientific discussion about the term QoE and its underlying concepts. The concepts and ideas cited in this paper mainly refer to the Quality of Experience of multimedia communication systems, but may be helpful also for other areas where QoE is an issue. Qualinet is organized in different task forces which address various research topics: Managing Web and Cloud QoE; Gaming; QoE in Medical Imaging and Healthcare; Crowdsourcing; Immersive Media Experiences (IMEx). There is also a liaison relation with VQEG and a task force on Qualinet Databases providing a platform with QoE-related dataset. The Qualinet database (http://dbq.multimediatech.cz/) is seen as a key for current and future developments in Quality of Experience, which resides in a rich and internationally recognized database of content of different sorts, and to share such a database with the scientific community at large.

Another example of the Qualinet activities is the Crowdsourcing task force. The goal of this task force is among others to identify the scientific challenges and problems for QoE assessment via crowdsourcing but also the strengths and benefits, and to derive a methodology and setup for crowdsourcing in QoE assessment including statistical approaches for proper analysis. Crowdsourcing is a popular approach that outsources tasks via the Internet to a large number of users. Commercial crowdsourcing platforms provide a global pool of users employed for performing short and simple online tasks. For quality assessment of multimedia services and applications, crowdsourcing enables new possibilities by moving the subjective test into the crowd resulting in larger diversity of the test subjects, faster turnover of test campaigns, and reduced costs due to low reimbursement costs of the participants. Further, crowdsourcing allows easily addressing additional features like real-life environments. Crowdsourced quality assessment however is not a straightforward implementation of existing subjective testing methodologies in an Internet-based environment. Additional challenges and differences to lab studies occur, in conceptual, technical, and motivational areas. The white paper [Crowdsourcing Best Practices] summarizes the recommendations and best practices for crowdsourced quality assessment of multimedia applications from the Qualinet Task Force on “Crowdsourcing” and is also discussed within the standardization ITU-T P.CROWD.

A selection of QoE related communities is provided in the following to give an overview on the pervasion of QoE in research.

  • Qualinet (http://www.qualinet.eu): European Network on Quality of Experience in Multimedia Systems and Services as outlined above. Qualinet is also technical sponsor of QoMEX.  
  • QoMEX (http://qomex.org/). The International Conference on Quality of Multimedia Experience (QoMEX) is a top-ranked international conference and among the twenty-best conferences in Google Scholar for subcategory Multimedia. In 2019, the 11th International Conference on Quality of Multimedia Experience  will be held in June 5th to 7th, 2019 in Berlin, Germany. It will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX). This way, it will contribute towards an integrated view on QoE and UX, and foster the exchange between the so-far distinct communities.
  • ACM SIGMM (http://www.sigmm.org/): Within the ACM community, QoE plays also a significant role in the major events like ACM Multimedia (ACM MM), where “Experience” is one of the four major themes. ACM Multimedia Systems (MMSys) regularly publishes works on QoE, and included special sessions on those topics in the last years. ACM MMsys 2019 will held from June 18 – 21, 2019 in Amherst, Massachusetts, USA.
  • ICME: The IEEE International Conference on Multimedia and Expo (IEEE ICME 2019) will be held from July 8-12, 2019 in Shanghai, China. It includes in the call for papers topics such as Multimedia quality assessment and metrics, and Multi-modal media computing and human-machine interaction.
  • ACM SIGCOMM (http://www.sigcomm.com): Within ACM SIGCOMM, Internet-QoE workshops have been initiated in 2016 and 2017. The focus of the last edition was on QoE Measurements, QoE-based Traffic Monitoring and Analysis, QoE-based Network Management.
  • Tracking QoE in the Internet Workshop: A summary and the outcomes of the “Workshop on Tracking Quality of Experience in the Internet” at Princeton gives a very good impression on the QoE activities in US with a recent focus on QoE monitoring and measurable QoE parameters in the presence of constraints like encryption.  
  • SPEC RG QoE (https://research.spec.org): The mission of SPEC’s Research Group (RG) is to promote innovative research in the area of quantitative system evaluation and analysis by serving as a platform for collaborative research efforts fostering the interaction between industry and academia in the field. The SPEC research group on QoE is the starting point for the release of QoE ideas, QoE approaches, QoE measurement tools, and QoE assessment paradigms.
  • QoENet (http://www.qoenet-itn.eu) is a Marie Curie project, whose focus is the analysis, design, optimization and management of the QoE in advanced multimedia services, creating a fully-integrated and multi-disciplinary network of 12 Early Stage Researchers working in and seconded by 7 academic institutions, 3 private companies and 1 standardization institute distributed in 6 European countries and in South Korea. The project is then fulfilling the major objective of training through research of the young fellows to broader the knowledge in the field of the new generation of researchers. Significant research results have been achieved in the field of: QoE for online gaming, social TV and storytelling, and adaptive video streaming; QoE management in collaborative ISP/OTT scenarios; models for HDR, VR/AR and 3D images and videos.
  • Many QoE-related activities at a national level are also happening. For example, a community of professors and researchers from Spain organize a yearly workshop entitled “QoS and QoE in Multimedia Communications” since 2015 (URL of its latest edition: https://bit.ly/2LSlb2N). This community is targeted at establishing collaborations, sharing resources, and discussing about the latest contributions and open issues. The community is also pursuing the creation of a national network on QoE (like the Spanish Qualinet), and then involving international researchers in that network.
  • There are several standardization-related activities ongoing e.g. in standardization groups ITU, JPEG, MPEG, VQEG. Their specific interest in QoE will be summarized in one of the upcoming QoE columns.

The first QoE column will discuss how to approach an integrated view of QoE and User Experience. While research on QoE has mostly been carried out in the area of multimedia communications, user experience (UX) has addressed hedonic and pragmatic usage aspects of interactive applications. In the case of QoE, the meaningfulness of the application to the user and the forces driving the use have been largely neglected, while in the UX field, respective research has been carried out but hardly been incorporated in a model combined with the pragmatic and hedonic aspects. In the first column will be dedicated to recent ideas “Toward an integrated view of QoE and User Experience”. To give the readers an impression on the expected contents, we foresee in the upcoming QoE columns topics to discuss about recent activities like

  • Point cloud subjective evaluation methodology
  • Complex, interactive narrative design for complexity
  • Large-Scale Visual Quality Assessment Databases
  • Status and upcoming QoE activities in standardization
  • Active Learning and Machine Learning for subjective testing and QoE modeling
  • QoE in 5G: QoE management in softwarized networks with big data analytics
  • Immersive Media Experiences e.g. for VR/AR/360° video applications

Our aim for SIGMM Records is to share insights from the QoE community and to highlight recent development, new research directions, but also lessons learned and best practices. If you are interested in writing for the QoE column, or have something you would like to know more about in this area, please do not hesitate to contact the editors. The SIGMM Records editors responsible for QoE are active in different communities and QoE research directions.

The QoE column is edited by Tobias Hoßfeld and Christian Timmerer.

[Qualinet Whitepaper] Qualinet White Paper on Definitions of Quality of Experience (2012).  European Network on Quality of Experience in Multimedia Systems and Services (COST Action IC 1003), Patrick Le Callet, Sebastian Möller and Andrew Perkis, eds., Lausanne, Switzerland, Version 1.2, March 2013.” Qualinet_QoE_whitepaper_v1.2

[Crowdsourcing Best Practices] Tobias Hoßfeld et al. “Best Practices and Recommendations for Crowdsourced QoE-Lessons learned from the Qualinet Task Force ‘Crowdsourcing’” (2014). Qualinet_CSLessonsLearned_29Oct2014

Hossfeld_Tobias Tobias Hoßfeld is full professor at the University of Würzburg, Chair of Communication Networks, and is active in QoE research and teaching for more than 10 years. He finished his PhD in 2009 and his professorial thesis (habilitation) “Modeling and Analysis of Internet Applications and Services” in 2013 at the University of Würzburg. From 2014 to 2018, he was head of the Chair “Modeling of Adaptive Systems” at the University of Duisburg-Essen, Germany. He has published more than 100 research papers in major conferences and journals and received the Fred W. Ellersick Prize 2013 (IEEE Communications Society) for one of his articles on QoE. Among others, he is member of the advisory board of the ITC (International Teletraffic Congress), the editorial board of IEEE Communications Surveys & Tutorials and of Springer Quality and User Experience.
ct2013oct Christian Timmerer received his M.Sc. (Dipl.-Ing.) in January 2003 and his Ph.D. (Dr.techn.) in June 2006 (for research on the adaptation of scalable multimedia content in streaming and constrained environments) both from the Alpen-Adria-Universität (AAU) Klagenfurt. He joined the AAU in 1999 (as a system administrator) and is currently an Associate Professor at the Institute of Information Technology (ITEC) within the Multimedia Communication Group. His research interests include immersive multimedia communications, streaming, adaptation, Quality of Experience, and Sensory Experience. He was the general chair of WIAMIS 2008, QoMEX 2013, and MMSys 2016 and has participated in several EC-funded projects, notably DANAE, ENTHRONE, P2P-Next, ALICANTE, SocialSensor, COST IC1003 QUALINET, and ICoSOLE. He also participated in ISO/MPEG work for several years, notably in the area of MPEG-21, MPEG-M, MPEG-V, and MPEG-DASH where he also served as standard editor. In 2012 he cofounded Bitmovin (http://www.bitmovin.com/) to provide professional services around MPEG-DASH where he holds the position of the Chief Innovation Officer (CIO).

MPEG Column: 122nd MPEG Meeting in San Diego, CA, USA

The original blog post can be found at the Bitmovin Techblog and has been modified/updated here to focus on and highlight research aspects.

MPEG122 Plenary, San Diego, CA, USA.

MPEG122 Plenary, San Diego, CA, USA.

The MPEG press release comprises the following topics:

  • Versatile Video Coding (VVC) project starts strongly in the Joint Video Experts Team
  • MPEG issues Call for Proposals on Network-based Media Processing
  • MPEG finalizes 7th edition of MPEG-2 Systems Standard
  • MPEG enhances ISO Base Media File Format (ISOBMFF) with two new features
  • MPEG-G standards reach Draft International Standard for transport and compression technologies

Versatile Video Coding (VVC) – MPEG’ & VCEG’s new video coding project starts strong

The Joint Video Experts Team (JVET), a collaborative team formed by MPEG and ITU-T Study Group 16’s VCEG, commenced work on a new video coding standard referred to as Versatile Video Coding (VVC). The goal of VVC is to provide significant improvements in compression performance over the existing HEVC standard (i.e., typically twice as much as before) and to be completed in 2020. The main target applications and services include — but not limited to — 360-degree and high-dynamic-range (HDR) videos. In total, JVET evaluated responses from 32 organizations using formal subjective tests conducted by independent test labs. Interestingly, some proposals demonstrated compression efficiency gains of typically 40% or more when compared to using HEVC. Particular effectiveness was shown on ultra-high definition (UHD) video test material. Thus, we may expect compression efficiency gains well-beyond the targeted 50% for the final standard.

Research aspects: Compression tools and everything around it including its objective and subjective assessment. The main application area is clearly 360-degree and HDR. Watch out conferences like PCS and ICIP (later this year), which will be full of papers making references to VVC. Interestingly, VVC comes with a first draft, a test model for simulation experiments, and a technology benchmark set which is useful and important for any developments for both inside and outside MPEG as it allows for reproducibility.

MPEG issues Call for Proposals on Network-based Media Processing

This Call for Proposals (CfP) addresses advanced media processing technologies such as network stitching for VR service, super resolution for enhanced visual quality, transcoding, and viewport extraction for 360-degree video within the network environment that allows service providers and end users to describe media processing operations that are to be performed by the network. Therefore, the aim of network-based media processing (NBMP) is to allow end user devices to offload certain kinds of processing to the network. Therefore, NBMP describes the composition of network-based media processing services based on a set of media processing functions and makes them accessible through Application Programming Interfaces (APIs). Responses to the NBMP CfP will be evaluated on the weekend prior to the 123rd MPEG meeting in July 2018.

Research aspects: This project reminds me a lot about what has been done in the past in MPEG-21, specifically Digital Item Adaptation (DIA) and Digital Item Processing (DIP). The main difference is that MPEG targets APIs rather than pure metadata formats, which is a step forward into the right direction as APIs can be implemented and used right away. NBMP will be particularly interesting in the context of new networking approaches including, but not limited to, software-defined networking (SDN), information-centric networking (ICN), mobile edge computing (MEC), fog computing, and related aspects in the context of 5G.

7th edition of MPEG-2 Systems Standard and ISO Base Media File Format (ISOBMFF) with two new features

More than 20 years since its inception development of MPEG-2 systems technology (i.e., transport/program stream) continues. New features include support for: (i) JPEG 2000 video with 4K resolution and ultra-low latency, (ii) media orchestration related metadata, (iii) sample variance, and (iv) HEVC tiles.

The partial file format enables the description of an ISOBMFF file partially received over lossy communication channels. This format provides tools to describe reception data, the received data and document transmission information such as received or lost byte ranges and whether the corrupted/lost bytes are present in the file and repair information such as location of the source file, possible byte offsets in that source, byte stream position at which a parser can try processing a corrupted file. Depending on the communication channel, this information may be setup by the receiver or through out-of-band means.

ISOBMFF’s sample variants (2nd edition), which are typically used to provide forensic information in the rendered sample data that can, for example, identify the specific Digital Rights Management (DRM) client which has decrypted the content. This variant framework is intended to be fully compatible with MPEG’s Common Encryption (CENC) and agnostic to the particular forensic marking system used.

Research aspects: MPEG systems standards are mainly relevant for multimedia systems research with all its characteristics. The partial file format is specifically interesting as it targets scenarios with lossy communication channels.

MPEG-G standards reach Draft International Standard for transport and compression technologies

MPEG-G provides a set of standards enabling interoperability for applications and services dealing with high-throughput deoxyribonucleic acid (DNA) sequencing. At its 122nd meeting, MPEG promoted its core set of MPEG-G specifications, i.e., transport and compression technologies, to Draft International Standard (DIS) stage. Such parts of the standard provide new transport technologies (ISO/IEC 23092-1) and compression technologies (ISO/IEC 23092-2) supporting rich functionality for the access and transport including streaming of genomic data by interoperable applications. Reference software (ISO/IEC 23092-4) and conformance (ISO/IEC 23092-5) will reach this stage in the next 12 months.

Research aspects: the main focus of this work item is compression and transport is still in its infancy. Therefore, research on the actual delivery for compressed DNA information as well as its processing is solicited.

What else happened at MPEG122?

  • Requirements is exploring new video coding tools dealing with low-complexity and process enhancements.
  • The activity around coded representation of neural networks has defined a set of vital use cases and is now calling for test data to be solicited until the next meeting.
  • The MP4 registration authority (MP4RA) has a new awesome web site http://mp4ra.org/.
  • MPEG-DASH is finally approving and working the 3rd edition comprising consolidated version of recent amendments and corrigenda.
  • CMAF started an exploration on multi-stream support, which could be relevant for tiled streaming and multi-channel audio.
  • OMAF kicked-off its activity towards a 2nd edition enabling support for 3DoF+ and social VR with the plan going to committee draft (CD) in Oct’18. Additionally, there’s a test framework proposed, which allows to assess performance of various CMAF tools. Its main focus is on video but MPEG’s audio subgroup has a similar framework to enable subjective testing. It could be interesting seeing these two frameworks combined in one way or the other.
  • MPEG-I architectures (yes plural) are becoming mature and I think this technical report will become available very soon. In terms of video, MPEG-I looks more closer at 3DoF+ defining common test conditions and a call for proposals (CfP) planned for MPEG123 in Ljubljana, Slovenia. Additionally, explorations for 6DoF and compression of dense representation of light fields are ongoing and have been started, respectively.
  • Finally, point cloud compression (PCC) is in its hot phase of core experiments for various coding tools resulting into updated versions of the test model and working draft.

Research aspects: In this section I would like to focus on DASH, CMAF, and OMAF. Multi-stream support, as mentioned above, is relevant for tiled streaming and multi-channel audio which has been recently studied in the literature and is also highly relevant for industry. The efficient storage and streaming of such kind of content within the file format is an important aspect and often underrepresented in both research and standardization. The goal here is to keep the overhead low while maximizing the utility of the format to enable certain functionalities. OMAF now targets the social VR use case, which has been discussed in the research literature for a while and, finally, makes its way into standardization. An important aspect here is both user and quality of experience, which requires intensive subjective testing.

Finally, on May 10 MPEG will celebrate 30 years as its first meeting dates back to 1988 in Ottawa, Canada with around 30 attendees. The 122nd meeting had more than 500 attendees and MPEG has around 20 active work items. A total of more than 170 standards have been produces (that’s approx. six standards per year) where some standards have up to nine editions like the HEVC standards. Overall, MPEG is responsible for more that 23% of all JTC 1 standards and some of them showing extraordinary longevity regarding extensions, e.g., MPEG-2 systems (24 years), MPEG-4 file format (19 years), and AVC (15 years). MPEG standards serve billions of users (e.g., MPEG-1 video, MP2, MP3, AAC, MPEG-2, AVC, ISOBMFF, DASH). Some — more precisely five — standards have receive Emmy awards in the past (MPEG-1, MPEG-2, AVC (2x), and HEVC).

Thus, happy birthday MPEG! In today’s society starts the high performance era with 30 years, basically the time of “compression”, i.e., we apply all what we learnt and live out everything, truly optimistic perspective for our generation X (millennials) standards body!

MPEG Column: 121st MPEG Meeting in Gwangju, Korea

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

The MPEG press release comprises the following topics:

  • Compact Descriptors for Video Analysis (CDVA) reaches Committee Draft level
  • MPEG-G standards reach Committee Draft for metadata and APIs
  • MPEG issues Calls for Visual Test Material for Immersive Applications
  • Internet of Media Things (IoMT) reaches Committee Draft level
  • MPEG finalizes its Media Orchestration (MORE) standard

At the end I will also briefly summarize what else happened with respect to DASH, CMAF, OMAF as well as discuss future aspects of MPEG.

Compact Descriptors for Video Analysis (CDVA) reaches Committee Draft level

The Committee Draft (CD) for CDVA has been approved at the 121st MPEG meeting, which is the first formal step of the ISO/IEC approval process for a new standard. This will become a new part of MPEG-7 to support video search and retrieval applications (ISO/IEC 15938-15).

Managing and organizing the quickly increasing volume of video content is a challenge for many industry sectors, such as media and entertainment or surveillance. One example task is scalable instance search, i.e., finding content containing a specific object instance or location in a very large video database. This requires video descriptors which can be efficiently extracted, stored, and matched. Standardization enables extracting interoperable descriptors on different devices and using software from different providers, so that only the compact descriptors instead of the much larger source videos can be exchanged for matching or querying. The CDVA standard specifies descriptors that fulfil these needs and includes (i) the components of the CDVA descriptor, (ii) its bitstream representation and (iii) the extraction process. The final standard is expected to be finished in early 2019.

CDVA introduces a new descriptor based on features which are output from a Deep Neural Network (DNN). CDVA is robust against viewpoint changes and moderate transformations of the video (e.g., re-encoding, overlays), it supports partial matching and temporal localization of the matching content. The CDVA descriptor has a typical size of 2–4 KBytes per second of video. For typical test cases, it has been demonstrated to reach a correct matching rate of 88% (at 1% false matching rate).

Research aspects: There are probably endless research aspects in the visual descriptor space ranging from validation of the achieved to results so far to further improving informative aspects with the goal to increase correct matching rate (and consequently decreasing the false matching rating). In general, however, the question is whether there’s a need for descriptors in the era of bandwidth-storage-computing over-provisioning and the raising usage of artificial intelligence techniques such as machine learning and deep learning.

MPEG-G standards reach Committee Draft for metadata and APIs

In my previous report I introduced the MPEG-G standard for compression and transport technologies of genomic data. At the 121st MPEG meeting, metadata and APIs reached CD level. The former – metadata – provides relevant information associated to genomic data and the latter – APIs – allow for building interoperable applications capable of manipulating MPEG-G files. Additional standardization plans for MPEG-G include the CDs for reference software (ISO/IEC 23092-4) and conformance (ISO/IEC 23092-4), which are planned to be issued at the next 122nd MPEG meeting with the objective of producing Draft International Standards (DIS) at the end of 2018.

Research aspects: Metadata typically enables certain functionality which can be tested and evaluated against requirements. APIs allow to build applications and services on top of the underlying functions, which could be a driver for research projects to make use of such APIs.

MPEG issues Calls for Visual Test Material for Immersive Applications

I have reported about the Omnidirectional Media Format (OMAF) in my previous report. At the 121st MPEG meeting, MPEG was working on extending OMAF functionalities to allow the modification of viewing positions, e.g., in case of head movements when using a head-mounted display, or for use with other forms of interactive navigation. Unlike OMAF which only provides 3 degrees of freedom (3DoF) for the user to view the content from a perspective looking outwards from the original camera position, the anticipated extension will also support motion parallax within some limited range which is referred to as 3DoF+. In the future with further enhanced technologies, a full 6 degrees of freedom (6DoF) will be achieved with changes of viewing position over a much larger range. To develop technology in these domains, MPEG has issued two Calls for Test Material in the areas of 3DoF+ and 6DoF, asking owners of image and video material to provide such content for use in developing and testing candidate technologies for standardization. Details about these calls can be found at https://mpeg.chiariglione.org/.

Research aspects: The good thing about test material is that it allows for reproducibility, which is an important aspect within the research community. Thus, it is more than appreciated that MPEG issues such a call and let’s hope that this material will become publicly available. Typically this kind of visual test material targets coding but it would be also interesting to have such test content for storage and delivery.

Internet of Media Things (IoMT) reaches Committee Draft level

The goal of IoMT is is to facilitate the large-scale deployment of distributed media systems with interoperable audio/visual data and metadata exchange. This standard specifies APIs providing media things (i.e., cameras/displays and microphones/loudspeakers, possibly capable of significant processing power) with the capability of being discovered, setting-up ad-hoc communication protocols, exposing usage conditions, and providing media and metadata as well as services processing them. IoMT APIs encompass a large variety of devices, not just connected cameras and displays but also sophisticated devices such as smart glasses, image/speech analyzers and gesture recognizers. IoMT enables the expression of the economic value of resources (media and metadata) and of associated processing in terms of digital tokens leveraged by the use of blockchain technologies.

Research aspects: The main focus of IoMT is APIs which provides easy and flexible access to the underlying device’ functionality and, thus, are an important factor to enable research within this interesting domain. For example, using these APIs to enable communicates among these various media things could bring up new forms of interaction with these technologies.

MPEG finalizes its Media Orchestration (MORE) standard

MPEG “Media Orchestration” (MORE) standard reached Final Draft International Standard (FDIS), the final stage of development before being published by ISO/IEC. The scope of the Media Orchestration standard is as follows:

  • It supports the automated combination of multiple media sources (i.e., cameras, microphones) into a coherent multimedia experience.
  • It supports rendering multimedia experiences on multiple devices simultaneously, again giving a consistent and coherent experience.
  • It contains tools for orchestration in time (synchronization) and space.

MPEG expects that the Media Orchestration standard to be especially useful in immersive media settings. This applies notably in social virtual reality (VR) applications, where people share a VR experience and are able to communicate about it. Media Orchestration is expected to allow synchronizing the media experience for all users, and to give them a spatially consistent experience as it is important for a social VR user to be able to understand when other users are looking at them.

Research aspects: This standard enables the social multimedia experience proposed in literature. Interestingly, the W3C is working on something similar referred to as timing object and it would be interesting to see whether these approaches have some commonalities.


What else happened at the MPEG meeting?

DASH is fully in maintenance mode and we are still waiting for the 3rd edition which is supposed to be a consolidation of existing corrigenda and amendments. Currently only minor extensions are proposed and conformance/reference software is being updated. Similar things can be said for CMAF where we have one amendment and one corrigendum under development. Additionally, MPEG is working on CMAF conformance. OMAF has reached FDIS at the last meeting and MPEG is working on reference software and conformance also. It is expected that in the future we will see additional standards and/or technical reports defining/describing how to use CMAF and OMAF in DASH.

Regarding the future video codec, the call for proposals is out since the last meeting as announced in my previous report and responses are due for the next meeting. Thus, it is expected that the 122nd MPEG meeting will be the place to be in terms of MPEG’s future video codec. Speaking about the future, shortly after the 121st MPEG, Leonardo Chiariglione published a blog post entitled “a crisis, the causes and a solution”, which is related to HEVC licensing, Alliance for Open Media (AOM), and possible future options. The blog post certainly caused some reactions within the video community at large and I think this was also intended. Let’s hope it will galvanice the video industry — not to push the button — but to start addressing and resolving the issues. As pointed out in one of my other blog posts about what to care about in 2018, the upcoming MPEG meeting in April 2018 is certainly a place to be. Additionally, it highlights some conferences related to various aspects also discussed in MPEG which I’d like to republish here:

  • QoMEX — Int’l Conf. on Quality of Multimedia Experience — will be hosted in Sardinia, Italy from May 29-31, which is THE conference to be for QoE of multimedia applications and services. Submission deadline is January 15/22, 2018.
  • MMSys — Multimedia Systems Conf. — and specifically Packet Video, which will be on June 12 in Amsterdam, The Netherlands. Packet Video is THE adaptive streaming scientific event 2018. Submission deadline is March 1, 2018.
  • Additionally, you might be interested in ICME (July 23-27, 2018, San Diego, USA), ICIP (October 7-10, 2018, Athens, Greece; specifically in the context of video coding), and PCS (June 24-27, 2018, San Francisco, CA, USA; also in the context of video coding).
  • The DASH-IF academic track hosts special events at MMSys (Excellence in DASH Award) and ICME (DASH Grand Challenge).
  • MIPR — 1st Int’l Conf. on Multimedia Information Processing and Retrieval — will be in Miami, Florida, USA from April 10-12, 2018. It has a broad range of topics including networking for multimedia systems as well as systems and infrastructures.
 

MPEG Column: 120th MPEG Meeting in Macau, China

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

MPEG Plenary Meeting

MPEG Plenary Meeting

The MPEG press release comprises the following topics:

  • Point Cloud Compression – MPEG evaluates responses to call for proposal and kicks off its technical work
  • The omnidirectional media format (OMAF) has reached its final milestone
  • MPEG-G standards reach Committee Draft for compression and transport technologies of genomic data
  • Beyond HEVC – The MPEG & VCEG call to set the next standard in video compression
  • MPEG adds better support for mobile environment to MMT
  • New standard completed for Internet Video Coding
  • Evidence of new video transcoding technology using side streams

Point Cloud Compression

At its 120th meeting, MPEG analysed the technologies submitted by nine industry leaders as responses to the Call for Proposals (CfP) for Point Cloud Compression (PCC). These technologies address the lossless or lossy coding of 3D point clouds with associated attributes such as colour and material properties. Point clouds are referred to as unordered sets of points in a 3D space and typically captured using various setups of multiple cameras, depth sensors, LiDAR scanners, etc., but can also be generated synthetically and are in use in several industries. They have recently emerged as representations of the real world enabling immersive forms of interaction, navigation, and communication. Point clouds are typically represented by extremely large amounts of data providing a significant barrier for mass market applications. Thus, MPEG has issued a Call for Proposal seeking technologies that allow reduction of point cloud data for its intended applications. After a formal objective and subjective evaluation campaign, MPEG selected three technologies as starting points for the test models for static, animated, and dynamically acquired point clouds. A key conclusion of the evaluation was that state-of-the-art point cloud compression can be significantly improved by leveraging decades of 2D video coding tools and combining 2D and 3D compression technologies. Such an approach provides synergies with existing hardware and software infrastructures for rapid deployment of new immersive experiences.

Although the initial selection of technologies for point cloud compression has been concluded at the 120th MPEG meeting, it could be also seen as a kick-off for its scientific evaluation and various further developments including the optimization thereof. It is expected that various scientific conference will focus on point cloud compression and may open calls for grand challenges like for example at IEEE ICME 2018.

Omnidirectional Media Format (OMAF)

The understanding of the virtual reality (VR) potential is growing but market fragmentation caused by the lack of interoperable formats for the storage and delivery of such content stifles VR’s market potential. MPEG’s recently started project referred to as Omnidirectional Media Format (OMAF) has reached Final Draft of International Standard (FDIS) at its 120th meeting. It includes

  • equirectangular projection and cubemap projection as projection formats;
  • signalling of metadata required for interoperable rendering of 360-degree monoscopic and stereoscopic audio-visual data; and
  • provides a selection of audio-visual codecs for this application.

It also includes technologies to arrange video pixel data in numerous ways to improve compression efficiency and reduce the size of video, a major bottleneck for VR applications and services. The standard also includes technologies for the delivery of OMAF content with MPEG-DASH and MMT.

MPEG has defined a format comprising a minimal set of tools to enable interoperability among implementers of the standard. Various aspects are deliberately excluded from the normative parts to foster innovation leading to novel products and services. This enables us — researcher and practitioners — to experiment with these new formats in various ways and focus on informative aspects where typically competition can be found. For example, efficient means for encoding and packaging of omnidirectional/360-degree media content and its adaptive streaming including support for (ultra-)low latency will become a big issue in the near future.

MPEG-G: Compression and Transport Technologies of Genomic Data

The availability of high throughput DNA sequencing technologies opens new perspectives in the treatment of several diseases making possible the introduction of new global approaches in public health known as “precision medicine”. While routine DNA sequencing in the doctor’s office is still not current practice, medical centers have begun to use sequencing to identify cancer and other diseases and to find effective treatments. As DNA sequencing technologies produce extremely large amounts of data and related information, the ICT costs of storage, transmission, and processing are also very high. The MPEG-G standard addresses and solves the problem of efficient and economical handling of genomic data by providing new

  • compression technologies (ISO/IEC 23092-2) and
  • transport technologies (ISO/IEC 23092-1),

which reached Committee Draft level at its 120th meeting.

Additionally, the Committee Drafts for

  • metadata and APIs (ISO/IEC 23092-3) and
  • reference software (ISO/IEC 23092-4)

are scheduled for the next MPEG meeting and the goal is to publish Draft International Standards (DIS) at the end of 2018.

This new type of (media) content, which requires compression and transport technologies, is emerging within the multimedia community at large and, thus, input is welcome.

Beyond HEVC – The MPEG & VCEG Call to set the Next Standard in Video Compression

The 120th MPEG meeting marked the first major step toward the next generation of video coding standard in the form of a joint Call for Proposals (CfP) with ITU-T SG16’s VCEG. After two years of collaborative informal exploration studies and a gathering of evidence that successfully concluded at the 118th MPEG meeting, MPEG and ITU-T SG16 agreed to issue the CfP for future video coding technology with compression capabilities that significantly exceed those of the HEVC standard and its current extensions. They also formalized an agreement on formation of a joint collaborative team called the “Joint Video Experts Team” (JVET) to work on development of the new planned standard, pending the outcome of the CfP that will be evaluated at the 122nd MPEG meeting in April 2018. To evaluate the proposed compression technologies, formal subjective tests will be performed using video material submitted by proponents in February 2018. The CfP includes the testing of technology for 360° omnidirectional video coding and the coding of content with high-dynamic range and wide colour gamut in addition to conventional standard-dynamic-range camera content. Anticipating a strong response to the call, a “test model” draft design is expected be selected in 2018, with development of a potential new standard in late 2020.

The major goal of a new video coding standard is to be better than its successor (HEVC). Typically this “better” is quantified by 50% which means, that it should be possible encode the video at the same quality with half of the bitrate or a significantly higher quality with the same bitrate including. However, at this time the “Joint Video Experts Team” (JVET) from MPEG and ITU-T SG16 faces competition from the Alliance for Open Media, which is working on AV1. In any case, we are looking forward to an exciting time frame from now until this new codec is ratified and how it will perform compared to AV1. Multimedia systems and applications will also benefit from new codecs which will gain traction as soon as first implementations of this new codec becomes available (note that AV1 is available as open source already and continuously further developed).

MPEG adds Better Support for Mobile Environment to MPEG Media Transport (MMT)

MPEG has approved the Final Draft Amendment (FDAM) to MPEG Media Transport (MMT; ISO/IEC 23008-1:2017), which is referred to as “MMT enhancements for mobile environments”. In order to reflect industry needs on MMT, which has been well adopted by broadcast standards such as ATSC 3.0 and Super Hi-Vision, it addresses several important issues on the efficient use of MMT in mobile environments. For example, it adds distributed resource identification message to facilitate multipath delivery and transition request message to change the delivery path of an active session. This amendment also introduces the concept of a MMT-aware network entity (MANE), which might be placed between the original server and the client, and provides a detailed description about how to use it for both improving efficiency and reducing delay of delivery. Additionally, this amendment provides a method to use WebSockets to setup and control an MMT session/presentation.

New Standard Completed for Internet Video Coding

A new standard for video coding suitable for the internet as well as other video applications, was completed at the 120th MPEG meeting. The Internet Video Coding (IVC) standard was developed with the intention of providing the industry with an “Option 1” video coding standard. In ISO/IEC language, this refers to a standard for which patent holders have declared a willingness to grant licenses free of charge to an unrestricted number of applicants for all necessary patents on a worldwide, non-discriminatory basis and under other reasonable terms and conditions, to enable others to make, use, and sell implementations of the standard. At the time of completion of the IVC standard, the specification contained no identified necessary patent rights except those available under Option 1 licensing terms. During the development of IVC, MPEG removed from the draft standard any necessary patent rights that it was informed were not available under such Option 1 terms, and MPEG is optimistic of the outlook for the new standard. MPEG encourages interested parties to provide information about any other similar cases. The IVC standard has roughly similar compression capability as the earlier AVC standard, which has become the most widely deployed video coding technology in the world. Tests have been conducted to verify IVC’s strong technical capability, and the new standard has also been shown to have relatively modest implementation complexity requirements.

Evidence of new Video Transcoding Technology using Side Streams

Following a “Call for Evidence” (CfE) issued by MPEG in July 2017, evidence was evaluated at the 120th MPEG meeting to investigate whether video transcoding technology has been developed for transcoding assisted by side data streams that is capable of significantly reducing the computational complexity without reducing compression efficiency. The evaluations of the four responses received included comparisons of the technology against adaptive bit-rate streaming using simulcast as well as against traditional transcoding using full video re-encoding. The responses span the compression efficiency space between simulcast and full transcoding, with trade-offs between the bit rate required for distribution within the network and the bit rate required for delivery to the user. All four responses provided a substantial computational complexity reduction compared to transcoding using full re-encoding. MPEG plans to further investigate transcoding technology and is soliciting expressions of interest from industry on the need for standardization of such assisted transcoding using side data streams.

MPEG currently works on two related topics which are referred to as network-distributed video coding (NDVC) and network-based media processing (NBMP). Both activities involve the network, which is more and more evolving to highly distributed compute and delivery platform as opposed to a bit pipe, which is supposed to deliver data as fast as possible from A to B. This phenomena could be also interesting when looking at developments around 5G, which is actually much more than just radio access technology. These activities are certainly worth to monitor as it basically contributes in order to make networked media resources accessible or even programmable. In this context, I would like to refer the interested reader to the December’17 theme of the IEEE Computer Society Computing Now, which is about Advancing Multimedia Content Distribution.


Publicly available documents from the 120th MPEG meeting can be found here (scroll down to the end of the page). The next MPEG meeting will be held in Gwangju, Korea, January 22-26, 2018. Feel free to contact Christian Timmerer for any questions or comments.


Some of the activities reported above are considered within the Call for Papers at 23rd Packet Video Workshop (PV 2018) co-located with ACM MMSys 2018 in Amsterdam, The Netherlands. Topics of interest include (but are not limited to):

  • Adaptive media streaming, and content storage, distribution and delivery
  • Network-distributed video coding and network-based media processing
  • Next-generation/future video coding, point cloud compression
  • Audiovisual communication, surveillance and healthcare systems
  • Wireless, mobile, IoT, and embedded systems for multimedia applications
  • Future media internetworking: information-centric networking and 5G
  • Immersive media: virtual reality (VR), augmented reality (AR), 360° video and multi-sensory systems, and its streaming
  • Machine learning in media coding and streaming systems
  • Standardization: DASH, MMT, CMAF, OMAF, MiAF, WebRTC, MSE, EME, WebVR, Hybrid Media, WAVE, etc.
    Applications: social media, game streaming, personal broadcast, healthcare, industry 4.0, education, transportation, etc.

Important dates

  • Submission deadline: March 1, 2018
  • Acceptance notification: April 9, 2018
  • Camera-ready deadline: April 19, 2018

Report from ACM MMSys 2017

–A report from Christian Timmerer, AAU/Bitmovin Austria

The ACM Multimedia Systems Conference (MMSys) provides a forum for researchers to present and share their latest research findings in multimedia systems. It is a unique event targeting “multimedia systems” from various angles and views across all domains instead of focusing on a specific aspect or data type. ACM MMSys’17 was held in Taipei, Taiwan in June 20-23, 2017.

MMSys is a single-track conference which hosts also a series of workshops, namely NOSSDAV, MMVE, and NetGames. Since 2016, it kicks off with overview talks and 2017 we’ve seen the following talks: “Geometric representations of 3D scenes” by Geraldine Morin; “Towards Understanding Truly Immersive Multimedia Experiences” by Niall Murray; “Rate Control In The Age Of Vision” by Ketan Mayer-Patel; “Humans, computers, delays and the joys of interaction” by Ragnhild Eg; “Context-aware, perception-guided workload characterization and resource scheduling on mobile phones for interactive applications” by Chung-Ta King and Chun-Han Lin.

Additionally, industry talks have been introduced: “Virtual Reality – The New Era of Future World” by WeiGing Ngang; “The innovation and challenge of Interactive streaming technology” by Wesley Kuo; “What challenges are we facing after Netflix revolutionized TV watching?” by Shuen-Huei Guan; “The overview of app streaming technology” by Sam Ding; “Semantic Awareness in 360 Streaming” by Shannon Chen; “On the frontiers of Video SaaS” by Sega Cheng.

An interesting set of keynotes presented different aspects related multimedia systems and its co-located workshops:

  • Henry Fuchs, The AR/VR Renaissance: opportunities, pitfalls, and remaining problems
  • Julien Lai, Towards Large-scale Deployment of Intelligent Video Analytics Systems
  • Dah Ming Chiu, Smart Streaming of Panoramic Video
  • Bo Li, When Computation Meets Communication: The Case for Scheduling Resources in the Cloud
  • Polly Huang, Measuring Subjective QoE for Interactive System Design in the Mobile Era – Lessons Learned Studying Skype Calls

IMG_4405The program included a diverse set of topics such as immersive experiences in AR and VR, network optimization and delivery, multisensory experiences, processing, rendering, interaction, cloud-based multimedia, IoT connectivity, infrastructure, media streaming, and security. A vital aspect of MMSys is dedicated sessions for showcasing latest developments in the area of multimedia systems and presenting datasets, which is important towards enabling reproducibility and sustainability in multimedia systems research.

The social events were a perfect venue for networking and in-depth discussion how to advance the state of the art. A welcome reception was held at “LE BLE D’OR (Miramar)”, the conference banquet at the Taipei World Trade Center Club, and finally a tour to the Shilin Night Market was organized.

ACM MMSys 2917 issued the following awards:

  • The Best Paper Award  goes to “A Scalable and Privacy-Aware IoT Service for Live Video Analytics” by Junjue Wang (Carnegie Mellon University), Brandon Amos (Carnegie Mellon University), Anupam Das (Carnegie Mellon University), Padmanabhan Pillai (Intel Labs), Norman Sadeh (Carnegie Mellon University), and Mahadev Satyanarayanan (Carnegie Mellon University).
  • The Best Student Paper Award goes to “A Measurement Study of Oculus 360 Degree Video Streaming” by Chao Zhou (SUNY Binghamton), Zhenhua Li (Tsinghua University), and Yao Liu (SUNY Binghamton).
  • The NOSSDAV’17 Best Paper Award goes to “A Comparative Case Study of HTTP Adaptive Streaming Algorithms in Mobile Networks” by Theodoros Karagkioules (Huawei Technologies France/Telecom ParisTech), Cyril Concolato (Telecom ParisTech), Dimitrios Tsilimantos (Huawei Technologies France), Stefan Valentin (Huawei Technologies France).

Excellence in DASH award sponsored by the DASH-IF 

  • 1st place: “SAP: Stall-Aware Pacing for Improved DASH Video Experience in Cellular Networks” by Ahmed Zahran (University College Cork), Jason J. Quinlan (University College Cork), K. K. Ramakrishnan (University of California, Riverside), and Cormac J. Sreenan (University College Cork)
  • 2nd place: “Improving Video Quality in Crowded Networks Using a DANE” by Jan Willem Kleinrouweler, Britta Meixner and Pablo Cesar (Centrum Wiskunde & Informatica)
  • 3rd place: “Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP” by Mario Graf (Bitmovin Inc.), Christian Timmerer (Alpen-Adria-Universität Klagenfurt / Bitmovin Inc.), and Christopher Mueller (Bitmovin Inc.)

Finally, student travel grants awards have been sponsored by SIGMM. All details including nice pictures can be found here.


ACM MMSys 2018 will be held in Amsterdam, The Netherlands, June 12 – 15, 2018 and includes the following tracks:

  • Research track: Submission deadline on November 30, 2017
  • Demo track: Submission deadline on February 25, 2018
  • Open Dataset & Software Track: Submission deadline on February 25, 2018

MMSys’18 co-locates the following workshops (with submission deadline on March 1, 2018):

  • MMVE2018: 10th International Workshop on Immersive Mixed and Virtual Environment Systems,
  • NetGames2018: 16th Annual Worksop on Network and Systems Support for Games,
  • NOSSDAV2018: 28th ACM SIGMM Workshop on Network and Operating Systems Support for Digital Audio and Video,
  • PV2018: 23rd Packet Video Workshop

MMSys’18 includes the following special sessions (submission deadline on December 15, 2017):

MPEG Column: 119th MPEG Meeting in Turin, Italy

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

The MPEG press release comprises the following topics:

  • Evidence of New Developments in Video Compression Coding
  • Call for Evidence on Transcoding for Network Distributed Video Coding
  • 2nd Edition of Storage of Sample Variants reaches Committee Draft
  • New Technical Report on Signalling, Backward Compatibility and Display Adaptation for HDR/WCG Video Coding
  • Draft Requirements for Hybrid Natural/Synthetic Scene Data Container

Evidence of New Developments in Video Compression Coding

At the 119th MPEG meeting, responses to the previously issued call for evidence have been evaluated and they have all successfully demonstrated evidence. The call requested responses for use cases of video coding technology in three categories:

  • standard dynamic range (SDR) — two responses;
  • high dynamic range (HDR) — two responses; and
  • 360° omnidirectional video — four responses.

The evaluation of the responses included subjective testing and an assessment of the performance of the “Joint Exploration Model” (JEM). The results indicate significant gains over HEVC for a considerable number of test cases with comparable subjective quality at 40-50% less bit rate compared to HEVC for the SDR and HDR test cases with some positive outliers (i.e., higher bit rate savings). Thus, the MPEG-VCEG Joint Video Exploration Team (JVET) concluded that evidence exists of compression technology that may significantly outperform HEVC after further development to establish a new standard. As a next step, the plan is to issue a call for proposals at 120th MPEG meeting (October 2017) and responses expected to be evaluated at the 122th MPEG meeting (April 2018).

We already witness an increase of research articles addressing video coding technologies with capabilities beyond HEVC which will further increase in the future. The main driving force is over the top (OTT) delivery which calls for more efficient bandwidth utilization. However, competition is also increasing with the emergence of AV1 of AOMedia and we may observe also an increasing number of articles in that direction including evaluations thereof. An interesting aspect is also that the number of use cases is also increasing (e.g., see different categories above), which adds further challenges to the “complex video problem”.

Call for Evidence on Transcoding for Network Distributed Video Coding

The call for evidence on transcoding for network distributed video coding targets interested parties possessing technology providing transcoding of video at lower computational complexity than transcoding done using a full re-encode. The primary application is adaptive bitrate streaming where a highest bitrate stream is transcoded into lower bitrate streams. It is expected that responses may use “side streams” (or side information, some may call it metadata) accompanying the highest bitrate stream to assist in the transcoding process. MPEG expects submissions for the 120th MPEG meeting where compression efficiency and computational complexity will be assessed.

Transcoding has been discussed already for a long time and I can certainly recommend this article from 2005 published in the Proceedings of the IEEE. The question is, what is different now, 12 years later, and what metadata (or side streams/information) is required for interoperability among different vendors (if any)?

A Brief Overview of Remaining Topics…

  • The 2nd edition of storage of sample variants reaches Committee Draft and expands its usage to MPEG-2 transport stream whereas the first edition primarily focused on ISO base media file format.
  • The new technical report for high dynamic range (HDR) and wide colour gamut (WCG) video coding comprises a survey of various signaling mechanisms including backward compatibility and display adaptation.
  • MPEG issues draft requirements for a scene representation media container enabling the interchange of content for authoring and rendering rich immersive experiences which is currently referred to as hybrid natural/synthetic scene (HNSS) data container.

Other MPEG (Systems) Activities at the 119th Meeting

DASH is in fully maintenance mode as only minor enhancements/corrections have been discussed including contributions to conformance and reference software. The omnidirectional media format (OMAF) is certainly the hottest topic within MPEG systems which is actually between two stages (i.e., between DIS and FDIS) and, thus, a study of DIS has been approved and national bodies are kindly requested to take this into account when casting their votes (incl. comments). The study of DIS comprises format definitions with respect to coding and storage of omnidirectional media including audio and video (aka 360°). The common media application format (CMAF) has been ratified at the last meeting and awaits publications by ISO. In the meantime CMAF is focusing on conformance and reference software as well as amendments regarding various media profiles. Finally, requirements for a multi-image application format (MiAF) are available since the last meeting and at the 119th MPEG meeting a work draft has been approved. MiAF will be based on HEIF and the goal is to define additional constraints to simplify its file format options.

We have successfully demonstrated live 360 adaptive streaming as described here but we expect various improvements from standards available and under development of MPEG. Research aspects in these areas are certainly interesting in the area of performance gains and evaluations with respect to bandwidth efficiency in open networks as well as how these standardization efforts could be used to enable new use cases. 

Publicly available documents from the 119th MPEG meeting can be found here (scroll down to the end of the page). The next MPEG meeting will be held in Macau, China, October 23-27, 2017. Feel free to contact me for any questions or comments.

MPEG Column: 118th MPEG Meeting

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

The entire MPEG press release can be found here comprising the following topics:

  • Coded Representation of Immersive Media (MPEG-I): new work item approved and call for test data issued
  • Common Media Application Format (CMAF): FDIS approved
  • Beyond High Efficiency Video Coding (HEVC): call for evidence for “beyond HEVC” and verification tests for screen content coding extensions of HEVC

Coded Representation of Immersive Media (MPEG-I)

MPEG started to work on the new work item referred to as ISO/IEC 23090 with the “nickname” MPEG-I targeting future immersive applications. The goal of this new standard is to enable various forms of audio-visual immersion including panoramic video with 2D and 3D audio with various degrees of true 3D visual perception. It currently comprises five parts: (pt. 1) a technical report describing the scope of this new standard and a set of use cases and applications; (pt. 2) an application format for omnidirectional media (aka OMAF) to address the urgent need of the industry for a standard is this area; (pt. 3) immersive video which is a kind of placeholder for the successor of HEVC (if at all); (pt. 4) immersive audio as a placeholder for the successor of 3D audio (if at all); and (pt. 5) for point cloud compression. The point cloud compression standard targets lossy compression for point clouds in real-time communication, six Degrees of Freedom (6 DoF) virtual reality, and the dynamic mapping for autonomous driving, cultural heritage applications, etc. Part 2 is related to OMAF which I’ve discussed in my previous blog post.

MPEG also established an Ad-hoc Group (AhG) on immersive Media quality evaluation with the following mandates: 1. Produce a document on VR QoE requirements; 2. Collect test material with immersive video and audio signals; 3. Study existing methods to assess human perception and reaction to VR stimuli; 4. Develop test methodology for immersive media, including simultaneous video and audio; 5. Study VR experience metrics and their measurability in VR services and devices. AhGs are open to everybody and mostly discussed using mailing lists (join here https://lists.aau.at/mailman/listinfo/immersive-quality). Interestingly, a Joint Qualinet-VQEG team on Immersive Media (JQVIM) has been recently established with similar goals and also the VR Industry Forum (VRIF) has issued a call for VR360 content. It seems there’s a strong need for a dataset similar to the one we have created for MPEG-DASH long time ago.

The JQVIM has been created as part of the QUALINET task force on “Immersive Media Experiences (IMEx)” which aims at providing end users the sensation of being part of the particular media which shall result in a worthwhile, informative user and quality of experience. The main goals are providing datasets and tools (hardware/software), subjective quality evaluations, field studies, cross- validation including a strong theoretical foundation relevant along the empirical databases and tools which hopefully results in a framework, methodology, and best practices for immersive media experiences.

Common Media Application Format (CMAF)

The Final Draft International Standard (FDIS) has been issued at the 118th MPEG meeting which concludes the formal technical development process of the standard. At this point in time national bodies can only vote Yes|No and editorial changes are allowed (if any) before the International Standard (IS) becomes available. The goal of CMAF is to define a single format for the transport and storage of segmented media including audio/video formats, subtitles, and encryption — it is derived from the ISO Base Media File Format (ISOBMFF). As it’s a combination of various MPEG standard it’s referred to as an Application Format (AS) which mainly takes existing formats/standards and glues them together for a specific target application. The CMAF standard clearly targets dynamic adaptive streaming (over — but not limited to — HTTP) but focusing on the media format only and excluding the manifest format. Thus, the CMAF standard shall be compatible with other formats such as MPEG-DASH and HLS. In fact, HLS has been extended already some time ago to support ‘fragmented MP4’ which we have demonstrated also and it has been interpreted as a first step towards the harmonization of MPEG-DASH and HLS; at least on the segment format. The delivery of CMAF contents with DASH will be described in part 7 of MPEG-DASH that basically comprises a mapping of CMAF concepts to DASH terms.

From a research perspective, it would be interesting to explore how certain CMAF concepts are able to address current industry needs, specifically in the context of low-latency streaming which has been demonstrated recently.

Beyond HEVC…

The preliminary call for evidence (CfE) on video compression with capability beyond HEVC has been issued and is addressed to interested parties that have technology providing better compression capability than the existing standard, either for conventional video material, or for other domains such as HDR/WCG or 360-degree (“VR”) video. Test cases are defined for SDR, HDR, and 360-degree content. This call has been made jointly by ISO/IEC MPEG and ITU-T SG16/Q6 (VCEG). The evaluation of the responses is scheduled for July 2017 and depending on the outcome of the CfE, the parent bodies of the Joint Video Exploration Team (JVET) of MPEG and VCEG collaboration intend to issue a Draft Call for Proposals by the end of the July meeting.

Finally, verification tests have been conducted for the Screen Content Coding (SCC) extensions to HEVC showing exceptional performance. Screen content is video containing a significant proportion of rendered (moving or static) graphics, text, or animation rather than, or in addition to, camera-captured video scenes. For scenes containing a substantial amount of text and graphics, the tests showed a major benefit in compression capability for the new extensions over both the Advanced Video Coding standard and the previous version of the newer HEVC standard without the new SCC features.

The question whether and how new codecs like (beyond) HEVC competes with AV1 is subject to research and development. It has been discussed also in the scientific literature but lacks of vendor neutral comparison which is difficult to achieve and not to compare apples with oranges (due to the high number of different coding tools and parameters). An important aspect which always needs to be considered is one typically compares specific implementations of a coding format and not the standard as the encoding is usually not defined, only the bitstream syntax that implicitly defines the decoder.

Publicly available documents from the 118th MPEG meeting can be found here (scroll down to the end of the page). The next MPEG meeting will be held in Torino, Italy, July 17-21, 2017. Feel free to contact us for any questions or comments.

Standards Column: JPEG and MPEG

Introduction

ISO/IEC JTC 1/SC 29 area of work comprises the standardization of coded representation of audio, picture, multimedia and hypermedia information and sets of compression and control functions for use with such information. SC29 basically hosts two working groups responsible for the development of international standards for the compression, decompression, processing, and coded representation of media content, in order to satisfy a wide variety of applications”, specifically WG1 targeting “digital still pictures”  — also known as JPEG — and WG11 targeting “moving pictures, audio, and their combination” — also known as MPEG. The earlier SC29 standards, namely JPEG, MPEG-1 and MPEG-2, received the technology & engineering Emmy award in 1995-96.

The standards columns within ACM SIGMM Records provide timely updates about the most recent developments within JPEG and MPEG respectively. The JPEG column is edited by Antonio Pinheiro and the MPEG column is edited by Christian Timmerer. The editors and an overview of recent JPEG and MPEG achievements as well as future plans are highlighted in this article.

Antonio Pinheiro received the BSc (Licenciatura) from I.S.T., Lisbon in 1988 and the PhD in faceAMGP3Electronic Systems Engineering from University of Essex in 2002. He is a lecturer at U.B.I. (Universidade da Beira Interior), Covilha, Portugal from 1988 and a researcher at I.T. (Instituto de Telecomunicações), Portugal. Currently, his research interests are on Image Processing, namely on Multimedia Quality Evaluation and Medical Image Analysis. He was a Portuguese representative of the European Union Actions COST IC1003 – QUALINET, COST IC1206 – DE-ID, COST 292 and currently of COST BM1304 – MYO-MRI. He is currently involved in the project EmergIMG funded by the Portuguese Funding agency and H2020, and he is a Portuguese delegate to JPEG, where he is currently the Communication Subgroup chair and involved with the JPEG Pleno project.

 

 

ct2013octChristian Timmerer received his M.Sc. (Dipl.-Ing.) in January 2003 and his Ph.D. (Dr.techn.) in June 2006 (for research on the adaptation of scalable multimedia content in streaming and constrained environments) both from the Alpen-Adria-Universität (AAU) Klagenfurt. He joined the AAU in 1999 (as a system administrator) and is currently an Associate Professor at the Institute of Information Technology (ITEC) within the Multimedia Communication Group. His research interests include immersive multimedia communications, streaming, adaptation, Quality of Experience, and Sensory Experience. He was the general chair of WIAMIS 2008, QoMEX 2013, and MMSys 2016 and has participated in several EC-funded projects, notably DANAE, ENTHRONE, P2P-Next, ALICANTE, SocialSensor, COST IC1003 QUALINET, and ICoSOLE. He also participated in ISO/MPEG work for several years, notably in the area of MPEG-21, MPEG-M, MPEG-V, and MPEG-DASH where he also served as standard editor. In 2012 he cofounded Bitmovin (http://www.bitmovin.com/) to provide professional services around MPEG-DASH where he holds the position of the Chief Innovation Officer (CIO).

 

Major JPEG and MPEG Achievements

In this section we would like to highlight major JPEG and MPEG achievements without claiming to be exhaustive.

JPEG developed the well-known digital pictures coding standard, known as JPEG image format almost 25 years ago. Due to the recent increase of social networks usage, the number of JPEG encoded images shared online grew to an impressive number of 1,800 billion per day in 2014. JPEG 2000 is another JPEG successful standard that also received the 2015 Technology and Engineering Emmy award. This standard uses state of the art compression technology providing higher compression and a wider applications domain. It is widely used at professional level, namely on movies production and medical imaging. JPEG also developed JBIG2, JPEG-LS, JPSearch and JPEG-XR standards. More recently JPEG launched JPEG-AIC, JPEG Systems and JPEG-XT. JPEG-XT defines backward compatible extensions of JPEG, adding support for HDR, lossless/near lossless, and alpha coding. An overview of the JPEG family of standards is shown in the figure below.

JPEGstandards
An overview of existing MPEG standards and achievements is shown in the figure below (taken from here).

MPEGStandards

A first major milestone and success was the development of MP3 which revolutionized digital audio content resulting in a sustainable change of the digital media ecosystem. The same holds for MPEG-2 video & systems where the latter, i.e., MPEG-2 Transport Stream, received the technology & engineering Emmy award. The mobile era within MPEG has been introduced with the MPEG-4 standard resulting in the development of AVC (received yet another Emmy award), AAC, and also the MP4 file format which have been deployed widely. Finally, streaming over the open internet is addressed by DASH and new forms of digital television including ultra high-definition & immersive services are targeted by MPEG-H comprising MMT, HEVC, and 3D audio.

Roadmap for Future JPEG and MPEG Standards

In this section we would like to highlight a roadmap for future JPEG and MPEG standards.

A roadmap for future JPEG standards is represented in the figure above. The main efforts are towards the JPEG Pleno project that aims to standardize new immersive technologies like light fields, point clouds or digital holography. Moreover, JPEG is launching JPEG-XS for low latency and light weight coding, while JPEG Systems is also developing a new part to add privacy and security protection to their standards. Furthermore, JPEG is continuously seeking new technological developments and it is committed on providing new standardized image coding solutions.

JPEGroadmap

The future roadmap of MPEG standards is shown in the Figure below (taken from here).

MPEGRoadmap

MPEG’s roadmap for future standards comprises a variety of tools ranging from traditional audio-video coding to new forms of compression technologies like genome compression and lightfield. The systems aspects will cover applications domains which require media orchestration as well as focus on becoming the enabler for immersive media experiences.

Conclusion

In this article we briefly highlighted achievements and future plans of JPEG and MPEG but the future is not defined and requires participation from both industry and academia. We hope that our JPEG and MPEG columns will stimulate research and development within the multimedia domain and we are open for any kind of feedback. Contact Antonio Pinheiro (pinheiro@ubi.pt) or Christian Timmerer (christian.timmerer@itec.uni-klu.ac.at) for any further questions or comments.

MPEG Column: 117th MPEG Meeting

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

The 117th MPEG meeting was held in Geneva, Switzerland and its press release highlights the following aspects:

  • MPEG issues Committee Draft of the Omnidirectional Media Application Format (OMAF)
  • MPEG-H 3D Audio Verification Test Report
  • MPEG Workshop on 5-Year Roadmap Successfully Held in Geneva
  • Call for Proposals (CfP) for Point Cloud Compression (PCC)
  • Preliminary Call for Evidence on video compression with capability beyond HEVC
  • MPEG issues Committee Draft of the Media Orchestration (MORE) Standard
  • Technical Report on HDR/WCG Video Coding

In this article, I’d like to focus on the topics related to multimedia communication starting with OMAF.

Omnidirectional Media Application Format (OMAF)

Real-time entertainment services deployed over the open, unmanaged Internet – streaming audio and video – account now for more than 70% of the evening traffic in North American fixed access networks and it is assumed that this figure will reach 80 percent by 2020. More and more such bandwidth hungry applications and services are pushing onto the market including immersive media services such as virtual reality and, specifically 360-degree videos. However, the lack of appropriate standards and, consequently, reduced interoperability is becoming an issue. Thus, MPEG has started a project referred to as Omnidirectional Media Application Format (OMAF). The first milestone of this standard has been reached and the committee draft (CD) has been approved at the 117th MPEG meeting. Such application formats “are essentially superformats that combine selected technology components from MPEG (and other) standards to provide greater application interoperability, which helps satisfy users’ growing need for better-integrated multimedia solutions” [MPEG-A].” In the context of OMAF, the following aspects are defined:

  • Equirectangular projection format (note: others might be added in the future)
  • Metadata for interoperable rendering of 360-degree monoscopic and stereoscopic audio-visual data
  • Storage format: ISO base media file format (ISOBMFF)
  • Codecs: High Efficiency Video Coding (HEVC) and MPEG-H 3D audio

OMAF is the first specification which is defined as part of a bigger project currently referred to as ISO/IEC 23090 — Immersive Media (Coded Representation of Immersive Media). It currently has the acronym MPEG-I and we have previously used MPEG-VR which is now replaced by MPEG-I (that still might chance in the future). It is expected that the standard will become Final Draft International Standard (FDIS) by Q4 of 2017. Interestingly, it does not include AVC and AAC, probably the most obvious candidates for video and audio codecs which have been massively deployed in the last decade and probably still will be a major dominator (and also denominator) in upcoming years. On the other hand, the equirectangular projection format is currently the only one defined as it is broadly used already in off-the-shelf hardware/software solutions for the creation of omnidirectional/360-degree videos. Finally, the metadata formats enabling the rendering of 360-degree monoscopic and stereoscopic video is highly appreciated. A solution for MPEG-DASH based on AVC/AAC utilizing equirectangular projection format for both monoscopic and stereoscopic video is shown as part of Bitmovin’s solution for VR and 360-degree video.

Research aspects related to OMAF can be summarized as follows:

  • HEVC supports tiles which allow for efficient streaming of omnidirectional video but HEVC is not as widely deployed as AVC. Thus, it would be interesting how to mimic such a tile-based streaming approach utilizing AVC.
  • The question how to efficiently encode and package HEVC tile-based video is an open issue and call for a tradeoff between tile flexibility and coding efficiency.
  • When combined with MPEG-DASH (or similar), there’s a need to update the adaptation logic as the with tiles yet another dimension is added that needs to be considered in order to provide a good Quality of Experience (QoE).
  • QoE is a big issue here and not well covered in the literature. Various aspects are worth to be investigated including a comprehensive dataset to enable reproducibility of research results in this domain. Finally, as omnidirectional video allows for interactivity, also the user experience is becoming an issue which needs to be covered within the research community.

A second topic I’d like to highlight in this blog post is related to the preliminary call for evidence on video compression with capability beyond HEVC. 

Preliminary Call for Evidence on video compression with capability beyond HEVC

A call for evidence is issued to see whether sufficient technological potential exists to start a more rigid phase of standardization. Currently, MPEG together with VCEG have developed a Joint Exploration Model (JEM) algorithm that is already known to provide bit rate reductions in the range of 20-30% for relevant test cases, as well as subjective quality benefits. The goal of this new standard — with a preliminary target date for completion around late 2020 — is to develop technology providing better compression capability than the existing standard, not only for conventional video material but also for other domains such as HDR/WCG or VR/360-degrees video. An important aspect in this area is certainly over-the-top video delivery (like with MPEG-DASH) which includes features such as scalability and Quality of Experience (QoE). Scalable video coding has been added to video coding standards since MPEG-2 but never reached wide-spread adoption. That might change in case it becomes a prime-time feature of a new video codec as scalable video coding clearly shows benefits when doing dynamic adaptive streaming over HTTP. QoE did find its way already into video coding, at least when it comes to evaluating the results where subjective tests are now an integral part of every new video codec developed by MPEG (in addition to usual PSNR measurements). Therefore, the most interesting research topics from a multimedia communication point of view would be to optimize the DASH-like delivery of such new codecs with respect to scalability and QoE. Note that if you don’t like scalable video coding, feel free to propose something else as long as it reduces storage and networking costs significantly.

 

MPEG Workshop “Global Media Technology Standards for an Immersive Age”

On January 18, 2017 MPEG successfully held a public workshop on “Global Media Technology Standards for an Immersive Age” hosting a series of keynotes from Bitmovin, DVB, Orange, Sky Italia, and Technicolor. Stefan Lederer, CEO of Bitmovin discussed today’s and future challenges with new forms of content like 360°, AR and VR. All slides are available here and MPEG took their feedback into consideration in an update of its 5-year standardization roadmap. David Wood (EBU) reported on the DVB VR study mission and Ralf Schaefer (Technicolor) presented a snapshot on VR services. Gilles Teniou (Orange) discussed video formats for VR pointing out a new opportunity to increase the content value but also raising a question what is missing today. Finally, Massimo Bertolotti (Sky Italia) introduced his view on the immersive media experience age.

Overall, the workshop was well attended and as mentioned above, MPEG is currently working on a new standards project related to immersive media. Currently, this project comprises five parts. The first part comprises a technical report describing the scope (incl. kind of system architecture), use cases, and applications. The second part is OMAF (see above) and the third/forth parts are related to immersive video and audio respectively. Part five is about point cloud compression.

For those interested, please check out the slides from industry representatives in this field and draw your own conclusions what could be interesting for your own research. I’m happy to see any reactions, hints, etc. in the comments.

Finally, let’s have a look what happened related to MPEG-DASH, a topic with a long history on this blog.

MPEG-DASH and CMAF: Friend or Foe?

For MPEG-DASH and CMAF it was a meeting “in between” official standardization stages. MPEG-DASH experts are still working on the third edition which will be a consolidated version of the 2nd edition and various amendments and corrigenda. In the meantime, MPEG issues a white paper on the new features of MPEG-DASH which I would like to highlight here.

  • Spatial Relationship Description (SRD): allows to describe tiles and region of interests for partial delivery of media presentations. This is highly related to OMAF and VR/360-degree video streaming.
  • External MPD linking: this feature allows to describe the relationship between a single program/channel and a preview mosaic channel having all channels at once within the MPD.
  • Period continuity: simple signaling mechanism to indicate whether one period is a continuation of the previous one which is relevant for ad-insertion or live programs.
  • MPD chaining: allows for chaining two or more MPDs to each other, e.g., pre-roll ad when joining a live program.
  • Flexible segment format for broadcast TV: separates the signaling of the switching points and random access points in each stream and, thus, the content can be encoded with a good compression efficiency, yet allowing higher number of random access point, but with lower frequency of switching points.
  • Server and network-assisted DASH (SAND): enables asynchronous network-to-client and network-to-network communication of quality-related assisting information.
  • DASH with server push and WebSockets: basically addresses issues related to HTTP/2 push feature and WebSocket.

CMAF issued a study document which captures the current progress and all national bodies are encouraged to take this into account when commenting on the Committee Draft (CD). To answer the question in the headline above, it looks more and more like as DASH and CMAF will become friends — let’s hope that the friendship lasts for a long time.

What else happened at the MPEG meeting?

  • Committee Draft MORE (note: type in ‘man more’ on any unix/linux/max terminal and you’ll get ‘less – opposite of more’;): MORE stands for “Media Orchestration” and provides a specification that enables the automated combination of multiple media sources (cameras, microphones) into a coherent multimedia experience. Additionally, it targets use cases where a multimedia experience is rendered on multiple devices simultaneously, again giving a consistent and coherent experience.
  • Technical Report on HDR/WCG Video Coding: This technical report comprises conversion and coding practices for High Dynamic Range (HDR) and Wide Colour Gamut (WCG) video coding (ISO/IEC 23008-14). The purpose of this document is to provide a set of publicly referenceable recommended guidelines for the operation of AVC or HEVC systems adapted for compressing HDR/WCG video for consumer distribution applications
  • CfP Point Cloud Compression (PCC): This call solicits technologies for the coding of 3D point clouds with associated attributes such as color and material properties. It will be part of the immersive media project introduced above.
  • MPEG-H 3D Audio verification test report: This report presents results of four subjective listening tests that assessed the performance of the Low Complexity Profile of MPEG-H 3D Audio. The tests covered a range of bit rates and a range of “immersive audio” use cases (i.e., from 22.2 down to 2.0 channel presentations). Seven test sites participated in the tests with a total of 288 listeners.

The next MPEG meeting will be held in Hobart, April 3-7, 2017. Feel free to contact us for any questions or comments.

MPEG Column: 115th MPEG Meeting

The original blog post can be found at the Bitmovin Techblog and has been updated here to focus on and highlight research aspects.

The 115th MPEG meeting was held in Geneva, Switzerland and its press release highlights the following aspects:

 

  • IMG_2276MPEG issues Genomic Information Compression and Storage joint Call for Proposals in conjunction with ISO/TC 276/WG 5
  • Plug-in free decoding of 3D objects within Web browsers
  • MPEG-H 3D Audio AMD 3 reaches FDAM status
  • Common Media Application Format for Dynamic Adaptive Streaming Applications
  • 4th edition of AVC/HEVC file format

In this blog post, however, I will cover topics specifically relevant for adaptive media streaming, namely:

  • Recent developments in MPEG-DASH
  • Common media application format (CMAF)
  • MPEG-VR (virtual reality)
  • The MPEG roadmap/vision for the future.

MPEG-DASH Server and Network assisted DASH (SAND): ISO/IEC 23009-5

Part 5 of MPEG-DASH, referred to as SAND – server and network-assisted DASH – has reached FDIS. This work item started sometime ago at a public MPEG workshop during the 105th MPEG meeting in Vienna. The goal of this part of MPEG-DASH is to enhance the delivery of DASH content by introducing messages between DASH clients and network elements or between various network elements for the purpose of improving the efficiency of streaming sessions by providing information about real-time operational characteristics of networks, servers, proxies, caches, CDNs as well as DASH client’s performance and status. In particular, it defines the following:

  1. The SAND architecture which identifies the SAND network elements and the nature of SAND messages exchanged among them.
  2. The semantics of SAND messages exchanged between the network elements present in the SAND architecture.
  3. An encoding scheme for the SAND messages.
  4. The minimum to implement a SAND message delivery protocol.

The way that this information is to be utilized is deliberately not defined within the standard and left open for (industry) competition (or other standards developing organizations). In any case, there’s plenty of room for research activities around the topic of SAND, specifically:

  • A main issue is the evaluation of MPEG-DASH SAND in terms of qualitative and quantitative improvements with respect to QoS/QoE. Some papers are available already and have been published within ACM MMSys 2016.
  • Another topic of interest includes an analysis regarding scalability and possible overhead; in other words, I’m wondering whether it’s worth using SAND to improve DASH.

MPEG-DASH with Server Push and WebSockets: ISO/IEC 23009-6

Part 6 of MPEG-DASH reached DIS stage and deals with server push and Web sockets, i.e., it specifies the carriage of MPEG-DASH media presentations over full duplex HTTP-compatible protocols, particularly HTTP/2 and WebSocket. The specification comes with a set of generic definitions for which bindings are defined allowing its usage in various formats. Currently, the specification supports HTTP/2 and WebSocket.

For the former it is required to define the push policy as an HTTP header extension whereas the latter requires the definition of a DASH subprotocol. Luckily, these are the preferred extension mechanisms for both HTTP/2 and WebSocket and, thus, interoperability is provided. The question of whether or not the industry will adopt these extensions cannot be answered right now but I would recommend keeping an eye on this and there are certainly multiple research topics worth exploring in the future.

An interesting aspect for the research community would be to quantify the utility of using push methods within dynamic adaptive environments in terms of QoE and start-up delay. Some papers provide preliminary answers but a comprehensive evaluation is missing.

To conclude the recent MPEG-DASH developments, the DASH-IF recently established the Excellence in DASH Award at ACM MMSys’16 and the winners are presented here (including some of the recent developments described in this blog post).

Common Media Application Format (CMAF): ISO/IEC 23000-19

The goal of CMAF is to enable application consortia to reference a single MPEG specification (i.e., a “common media format”) that would allow a single media encoding to use across many applications and devices. Therefore, CMAF defines the encoding and packaging of segmented media objects for delivery and decoding on end user devices in adaptive multimedia presentations. This sounds very familiar and reminds us a bit on what the DASH-IF is doing with their interoperability points. One of the goals of CMAF is to integrate HLS in MPEG-DASH which is backed up with this WWDC video where Apple announces the support of fragmented MP4 in HLS. The streaming of this announcement is only available in Safari and through the WWDC app but Bitmovin has shown that it also works on Mac iOS 10 and above, and for PC users all recent browser versions including Edge, FireFox, Chrome, and (of course) Safari. 

MPEG Virtual Reality

IMG_2285 (1)
Virtual reality is becoming a hot topic across the industry (and also academia) which also reaches standards developing organizations like MPEG. Therefore, MPEG established an ad-hoc group (with an email reflector) to develop a roadmap required for MPEG-VR. Others have also started working on this like DVB, DASH-IF, and QUALINET (and maybe many others: W3C, 3GPP). In any case, it shows that there’s a massive interest in this topic and Bitmovin has shown already what can be done in this area within today’s Web environments. Obviously, adaptive streaming is an important aspect for VR applications including a many research questions to be addressed in the (near) future. A first step towards a concrete solution is the Omnidirectional Media Application Format (OMAF) which is currently at working draft stage (details to be provided in a future blog post).

The research aspects covers a wide range activity including – but not limited to – content capturing, content representation, streaming/network optimization, consumption, and QoE.

MPEG roadmap/vision

At it’s 115th meeting, MPEG published a document that lays out its medium-term strategic standardization roadmap. The goal of this document is collecting feedback from anyone in professional and B2B industries dealing with media, specifically but not limited to broadcasting, content and service provision, media equipment manufacturing, and telecommunication industry. The roadmap is depicted below and further described in the document available here. Please note that “360 AV” in the figure below also refers to VR but unfortunately it’s not (yet) reflected in the figure. However, it points out the aspects to be addressed by MPEG in the future which would be relevant for both industry and academia.

MPEG-Roadmap

The next MPEG meeting will be held in Chengdu, October 17-21, 2016.