MPEG Column: 144th MPEG Meeting in Hannover, Germany

The 144th MPEG meeting was held in Hannover, Germany! For those interested, the press release is available with all the details. It’s great to see progress being made in person (cf. also the group pictures below). The main outcome of this meeting is as follows:

  • MPEG issues Call for Learning-Based Video Codecs for Study of Quality Assessment
  • MPEG evaluates Call for Proposals on Feature Compression for Video Coding for Machines
  • MPEG progresses ISOBMFF-related Standards for the Carriage of Network Abstraction Layer Video Data
  • MPEG enhances the Support of Energy-Efficient Media Consumption
  • MPEG ratifies the Support of Temporal Scalability for Geometry-based Point Cloud Compression
  • MPEG reaches the First Milestone for the Interchange of 3D Graphics Formats
  • MPEG announces Completion of Coding of Genomic Annotations

We have modified the press release to cater to the readers of ACM SIGMM Records and highlighted research on video technologies. This edition of the MPEG column focuses on MPEG Systems-related standards and visual quality assessment. As usual, the column will end with an update on MPEG-DASH.

Attendees of the 144th MPEG meeting in Hannover, Germany.

Visual Quality Assessment

MPEG does not create standards in the visual quality assessment domain. However, it conducts visual quality assessments for its standards during various stages of the standardization process. For instance, it evaluates responses to call for proposals, conducts verification tests of its final standards, and so on. MPEG Visual Quality Assessment (AG 5) issued an open call to study quality assessment for learning-based video codecs. AG 5 has been conducting subjective quality evaluations for coded video content and studying their correlation with objective quality metrics. Most of these studies have focused on the High Efficiency Video Coding (HEVC) and Versatile Video Coding (VVC) standards. To facilitate the study of visual quality, MPEG maintains the Compressed Video for the study of Quality Metrics (CVQM) dataset.

With the recent advancements in learning-based video compression algorithms, MPEG is now studying compression using these codecs. It is expected that reconstructed videos compressed using learning-based codecs will have different types of distortion compared to those induced by traditional block-based motion-compensated video coding designs. To gain a deeper understanding of these distortions and their impact on visual quality, MPEG has issued a public call related to learning-based video codecs. MPEG is open to inputs in response to the call and will invite responses that meet the call’s requirements to submit compressed bitstreams for further study of their subjective quality and potential inclusion into the CVQM dataset.

Considering the rapid advancements in the development of learning-based video compression algorithms, MPEG will keep this call open and anticipates future updates to the call.

Interested parties are kindly requested to contact the MPEG AG 5 Convenor Mathias Wien (wien@lfb.rwth- aachen.de) and submit responses for review at the 145th MPEG meeting in January 2024. Further details are given in the call, issued as AG 5 document N 104 and available from the mpeg.org website.

Research aspects: Learning-based data compression (e.g., for image, audio, video content) is a hot research topic. Research on this topic relies on datasets offering a set of common test sequences, sometimes also common test conditions, that are publicly available and allow for comparison across different schemes. MPEG’s Compressed Video for the study of Quality Metrics (CVQM) dataset is such a dataset, available here, and ready to be used also by researchers and scientists outside of MPEG. The call mentioned above is open for everyone inside/outside of MPEG and allows researchers to participate in international standards efforts (note: to attend meetings, one must become a delegate of a national body).

MPEG Systems-related Standards

At the 144th MPEG meeting, MPEG Systems (WG 3) produced three news-worthy items as follows:

  • Progression of ISOBMFF-related standards for the carriage of Network Abstraction Layer (NAL) video data.
  • Enhancement of the support of energy-efficient media consumption.
  • Support of temporal scalability for geometry-based Point Cloud Compression (PPC).

ISO/IEC 14496-15, a part of the family of ISOBMFF-related standards, defines the carriage of Network Abstract Layer (NAL) unit structured video data such as Advanced Video Coding (AVC), High Efficiency Video Coding (HEVC), Versatile Video Coding (VVC), Essential Video Coding (EVC), and Low Complexity Enhancement Video Coding (LCEVC). This standard has been further improved with the approval of the Final Draft Amendment (FDAM), which adds support for enhanced features such as Picture-in-Picture (PiP) use cases enabled by VVC.

In addition to the improvements made to ISO/IEC 14496-15, separately developed amendments have been consolidated in the 7th edition of the standard. This edition has been promoted to Final Draft International Standard (FDIS), marking the final milestone of the formal standard development.

Another important standard in development is the 2nd edition of ISO/IEC14496-32 (file format reference software and conformance). This standard, currently at the Committee Draft (CD) stage of development, is planned to be completed and reach the status of Final Draft International Standard (FDIS) by the beginning of 2025. This standard will be essential for industry professionals who require a reliable and standardized method of verifying the conformance of their implementation.

MPEG Systems (WG 3) also promoted ISO/IEC 23001-11 (energy-efficient media consumption (green metadata)) Amendment 1 to Final Draft Amendment (FDAM). This amendment introduces energy-efficient media consumption (green metadata) for Essential Video Coding (EVC) and defines metadata that enables a reduction in decoder power consumption. At the same time, ISO/IEC 23001-11 Amendment 2 has been promoted to the Committee Draft Amendment (CDAM) stage of development. This amendment introduces a novel way to carry metadata about display power reduction encoded as a video elementary stream interleaved with the video it describes. The amendment is expected to be completed and reach the status of Final Draft Amendment (FDAM) by the beginning of 2025.

Finally, MPEG Systems (WG 3) promoted ISO/IEC 23090-18 (carriage of geometry-based point cloud compression data) Amendment 1 to Final Draft Amendment (FDAM). This amendment enables the compression of a single elementary stream of point cloud data using ISO/IEC 23090-9 (geometry-based point cloud compression) and storing it in more than one track of ISO Base Media File Format (ISOBMFF)-based files. This enables support for applications that require multiple frame rates within a single file and introduces a track grouping mechanism to indicate multiple tracks carrying a specific temporal layer of a single elementary stream separately.

Research aspects: MPEG Systems usually provides standards on top of existing compression standards, enabling efficient storage and delivery of media data (among others). Researchers may use these standards (including reference software and conformance bitstreams) to conduct research in the general area of multimedia systems (cf. ACM MMSys) or, specifically on green multimedia systems (cf. ACM GMSys).

MPEG-DASH Updates

The current status of MPEG-DASH is shown in the figure below with only minor updates compared to the last meeting.

MPEG-DASH Status, October 2023.

In particular, the 6th edition of MPEG-DASH is scheduled for 2024 but may not include all amendments under development. An overview of existing amendments can be found in the column from the last meeting. Current amendments have been (slightly) updated and progressed toward completion in the upcoming meetings. The signaling of haptics in DASH has been discussed and accepted for inclusion in the Technologies under Consideration (TuC) document. The TuC document comprises candidate technologies for possible future amendments to the MPEG-DASH standard and is publicly available here.

Research aspects: MPEG-DASH has been heavily researched in the multimedia systems, quality, and communications research communities. Adding haptics to MPEG-DASH would provide another dimension worth considering within research, including, but not limited to, performance aspects and Quality of Experience (QoE).

The 145th MPEG meeting will be online from January 22-26, 2024. Click here for more information about MPEG meetings and their developments.

JPEG Column: 100th meeting in Covilha, Portugal

JPEG AI reaches Committee Draft stage at the 100th JPEG meeting

The 100th JPEG meeting was held in Covilhã, Portugal, from July 17th to 21st, 2023. At this meeting, in addition to its usual standardization activities, the JPEG Committee organized a celebration on the occasion of its 100th meeting. This face-to-face meeting, the second after the pandemic, had a record amount of face-to-face participation, with more than 70 experts attending the meeting in person.

Several activities reached important milestones. JPEG AI became a committee draft after intensive meeting sessions with detailed analysis of the core experiment results and multiple evaluations of the considered technologies. JPEG NFT issued a call for proposals, and the first JPEG XE use cases and requirements document was also issued publicly. Furthermore, JPEG Trust has made major steps towards its standardization.

The 100th JPEG meeting had the following highlights:

  • JPEG Celebrates its 100th meeting;
  • JPEG AI reaches Committee Draft;
  • JPEG Pleno Learning-based Point Cloud coding improves its Verification Model;
  • JPEG Trust develops its first part, the “Core Foundation”;
  • JPEG NFT releases the Final Call for Proposals;
  • JPEG AIC-3 initiates the definition of a Working Draft;
  • JPEG XE releases the Use Cases and Requirements for Event-based Vision;
  • JPEG DNA defines the evaluation of the responses to the Call for Proposals;
  • JPEG XS proceeds the development of the 3rd edition;
  • JPEG Systems releases a Reference Software.

The following sections summarize the main highlights of the 100th JPEG meeting.

JPEG Celebrates its 100th meeting

The JPEG Committee organized a celebration of its 100th meeting. A ceremony took place on July 19, 2023 to mark this important milestone. The JPEG Convenor initiated the ceremony, followed by a speech from Prof. Carlos Salema, founder and former chair of the Instituto de Telecomunicações and current vice president of the Lisbon Academy of Sciences, and a welcome note from Prof. Silvia Socorro, vice-rector for research at the University of Beira Interior. Personalities from standardization organizations ISO, IEC and ITU, as well as the Portuguese government, sent welcome addresses in form of recorded videos. Furthermore, a collection of short video addresses from past and current JPEG experts was collected and presented during the ceremony. The celebration was preceded by a workshop on “Media Authenticity in the Age of Artificial Intelligence”. Further information on the workshop and its proceedings are accessible on jpeg.org. A social event followed the celebration ceremony.

The 100th meeting celebration and cake.

100th meeting Social Event.

JPEG AI

The JPEG AI (ISO/IEC 6048) learning-based image coding system has completed the Committee Draft of the standard. The current JPEG AI Verification Model (VM) has two operation points, called base and high which include several tools which can be enabled or disabled, without re-training the neural network models. The base operation point is a subset of design elements of the high operation point. The lowest configuration (base operating point without tools) provides 8% rate savings over the VVC Intra anchor with twice faster decoding and 250 times faster encoder run time on CPU. In the most powerful configuration, the current VM achieves a 29% compression gain over the VVC Intra anchor.

The performance of the JPEG AI VM 3 was presented and discussed during the 100th JPEG meeting. The findings of the 15 core experiments created during the previous 99th JPEG meeting, as well as other input contributions, were discussed and investigated. This effort resulted in the reorganization of many syntactic parts with the goal of their simplification, as well as the use of several neural networks and tools, namely some design simplifications and post filtering improvements. Furthermore, coding efficiency was increased at high quality up to visually lossless, and region-of-interest quality enhancement functionality, as well as bit-exact repeatability, were added among other enhancements. The attention mechanism for the high operation point is the most significant change, as it considerably decreases decoder complexity. The entropy decoding neural network structure is now identical for the high and base operation points. The defined analysis and synthesis transforms enable efficient coding from high quality to near visually lossless and the chroma quality has been improved with the use of novel enhancement filtering technologies.

JPEG Pleno Learning-based Point Cloud coding

The JPEG Pleno Point Cloud activity progressed at the 100th meeting with a major improvement to its Verification Model (VM) incorporating a sparse convolutional framework providing improved quality with a more efficient computational model. In addition, an exciting new application was demonstrated showing the ability of the JPEG VM to support point cloud classification. The 100th JPEG Meeting also saw the release of a new point cloud test set to better support this activity. Prior to the 101st JPEG meeting in October 2023, JPEG experts will investigate possible advancements to the VM in the areas of attention models, voxel pruning within sparse tensor convolution, and support for residual lossless coding. In addition, a major Exploration Study will be conducted to explore the latest point cloud quality metrics.

JPEG Trust

The JPEG Committee is expediting the development of the first part, the “Core Foundation”, of its new international standard: JPEG Trust. This standard defines a framework for establishing trust in media, and addresses aspects of authenticity and provenance through secure and reliable annotation of media assets throughout their life cycle. JPEG Trust is being built on its 2022 Call for Proposals, whose responses form the basis of the framework under development.

The new standard is expected to be published in 2024. To stay updated on JPEG Trust, please regularly check the JPEG website at jpeg.org for the latest information and reach out to the contacts listed below to subscribe to the JPEG Trust mailing list.

JPEG NFT

Non-Fungible Tokens (NFTs) are an exciting new way to create and trade media assets, and have seen an increasing interest from global markets. NFTs promise to impact the trading of artworks, collectible media assets, micro-licensing, gaming, ticketing and more.  At the same time, concerns about interoperability between platforms, intellectual property rights, and fair dealing must be addressed.

JPEG is pleased to announce a Final Call for Proposals on JPEG NFT to address these challenges. The Final Call for Proposals on JPEG NFT and the associated Use Cases and Requirements for JPEG NFT document can be downloaded from the jpeg.org website. JPEG invites interested parties to register their proposals by 2023-10-23. The final deadline for submission of full proposals is 2024-01-15.

JPEG AIC

During the 100th JPEG meeting, the AIC activity continued its efforts on the Core Experiments, which aim at collecting fundamental information on the performance of the contributions received in April 2023 in response to a Call for Contributions on Subjective Image Quality Assessment. These results will be considered during the design of the AIC-3 standard, which has been carried out in a collaborative way since its beginning. The activity also initiated the definition of a Working Draft for AIC-3.

Other activities are also planned to initiate the work on a Draft Call for Proposals on Objective Image Quality Metrics (AIC-4) during the 101st JPEG meeting, October 2023. The JPEG Committee invites interested parties to take part in the discussions and drafting of the Call.

JPEG XE

For the Event-based Vision exploration, called JPEG XE, the JPEG Committee finalized a first version of a Use Cases and Requirements for Event-based Vision v0.5 document. Event-based Vision revolves around a new and emerging image modality created by event-based visual sensors. JPEG XE is about creation and development of a standard to represent events in an efficient way allowing interoperability between sensing, storage, and processing, targeting machine vision and other relevant applications. Events in the context of this standard are defined as the messages that signal the result of an observation at a precise point in time, typically triggered by a detected change in the physical world. The new Use Cases and Requirements document is the first version to become publicly available and serves mainly to attract interest from external experts and other standardization organizations. Although still in a preliminary version, the JPEG committee continues to invest efforts into refining this document, so that it can serve as a solid basis for further standardization. An Ad-Hoc Group has been re-established to work on this topic until the 101st JPEG meeting in October 2023. To stay informed about the activities please join the event-based imaging Ad-hoc Group mailing list.

JPEG DNA

The JPEG Committee has been exploring coding of images in quaternary representations particularly suitable for image archival on DNA storage. The scope of JPEG DNA is to create a standard for efficient coding of images that considers biochemical constraints and offers robustness to noise introduced by the different stages of the storage process that is based on DNA synthetic polymers.

At the 100th JPEG meeting, “Additions to the JPEG DNA Common Test Conditions version 2.0”, was produced which supplements the “JPEG DNA Common Test Conditions” by specifying a new constraint to be taken into account when coding images in quaternary representation. In addition, the detailed procedures for evaluation of the pre-registered responses to the JPEG DNA Call for Proposals were defined.

Furthermore, the next steps towards a deployed high-performance standard were discussed and defined. In particular, it was decided to request for the new work item approval once a Committee Draft stage has been reached.

The JPEG-DNA AHG has been re-established to work on the preparation of assessment and crosschecking of responses to the JPEG DNA Call for Proposals until the 101st JPEG meeting in October 2023.

JPEG XS

The JPEG Committee continued its work on the JPEG XS 3rd edition. The main goal of the 3rd edition is to reduce the bitrate for on-screen content by half while maintaining the same image quality.

Part 1 of the standard – Core coding tools – is still under Draft International Standard (DIS) ballot. For Part 2 – Profiles and buffer models – and Part 3 – Transport and container formats – the Committee Draft (CD) circulation results were processed and the DIS ballot document was created. In Part 2, three new profiles have been added to better adapt to the needs of the market. In particular, two profiles are based on the High 444.12 profile, but introduce some useful constraints on the wavelet decomposition structure and disable the column modes entirely. This makes the profiles easier to implement (with lower resource usage and fewer options to support) while remaining consistent with the way JPEG XS is already being deployed in the market today. Additionally, the two new High profiles are further constrained by explicit conformance points (like the new TDC profile) to better support market interoperability. The third new profile is called TDC MLS 444.12, and allows the achievement of mathematically lossless quality. For example, it is intended for medical applications, where a truly lossless reconstruction might be required.

Completion of the JPEG XS 3rd edition standard is scheduled for January 2024.

JPEG Systems

At the 100th meeting the JPEG Committee produced the CD text of 19566-10, the JPEG Systems Reference Software. In addition, a JPEG white paper was released that provides an overview of the entire JPEG Systems standard. The white paper can be downloaded on the JPEG.org website.

Final Quote

“The JPEG Committee celebrated its 100th meeting, an important milestone considering the current success of JPEG standards. This celebration was enriched with significant achievements at the meeting, notably the release of the Committee Draft of JPEG AI.” said Prof. Touradj Ebrahimi, the Convenor of the JPEG Committee.

Overview of Benchmarking Platforms and Software for Multimedia Applications

In a time where Artificial Intelligence (AI) continues to push the boundaries of what was previously thought possible, the demand for benchmarking platforms that allow to fairly assess and evaluate AI models has become paramount. These platforms serve as connecting hubs between data scientists, machine learning specialists, industry partners, and other interested parties. They mostly function under the Evaluation-as-a-Service (EaaS) paradigm [1], the idea that participants that do a certain benchmarking task should be able to test the output of their systems in similar conditions, by being provided with a common definition of the targeted concepts, datasets and data splits, metrics, and evaluation tools. These common elements are provided through online platforms that can even offer Application Programming Interfaces (APIs) or container-level integration of the participants’ AI models. This column provides an insight into these platforms, looking at their main characteristics, use cases, and particularities. In the second part of the column we will also look into some of the main benchmarking platforms that are geared towards handling multimedia-centric benchmarks and datasets, relevant to SIGMM.

Defining Characteristics of EaaS platforms

Benchmarking competitions and initiatives, and EaaS platforms attempt to tackle a number of keypoints in the development of AI algorithms and models, namely:

  • Creating a fair and impartial evaluation environment, by standardizing the datasets and evaluation metrics used by all participants to an evaluation competition. In doing so, EaaS platforms play a pivotal role in promoting transparency and comparability in AI models and approaches.
  • Enhancing reproducibility by giving the option to run the AI models on dedicated servers provided and managed by competition organizers. This increases the trust and bolsters the integrity of the results produced by competition participants, as the organizers are able to closely monitor the testing process for each individual AI model. 
  • Fostering, as a natural consequence, a higher degree of data privacy, as participants could be given access only to training data, while testing data is kept private and is only accessed via APIs on the dedicated servers, reducing the risk of data exposure.
  • Creating a common repository for the sharing the data and details of a benchmarking task, building a history not only of the results of the benchmarking tasks throughout the years, but also of the evolution of the types of approaches and models used by participants. Other interesting features, like the existence of forums and discussion threads on competitions, allow new participants to quickly search for problems they encounter and hopefully have a quicker resolution of their issues.

Given these common goals, benchmarking platforms usually integrate a set of common features and user-level functionalities that are summed up in this section and grouped into three categories: task organization and scheduling, scoring and reproducibility, and communication and dissemination.

Task organization and scheduling. The platforms allow the creation, modification and maintenance of benchmarking tasks, either through a graphical user interface (GUI) or by using task bundles (most commonly using JSON, XML, Python or custom scripting languages). Competition organizers can define their task, and define sub-tasks that may explore different facets of the targeted data. Scheduling is another important feature in benchmarking competition creation, as some parts of the data may be kept private until a certain moment in time, and allow the competition organizers to hide the results of other teams until a certain point in time. We consider the last point an important one, as participants may feel discouraged from continuing their participation if their initial results are not high enough compared with other participants. Another noteworthy feature is the run quantity management that allows organizers to specify a maximum number of allowed runs per participant during the benchmarking task. This limitation discourages participants from attempting to solve the given tasks with brute force approaches, where they implement a large number of models and model variations. As a result, participants are incentivized to delve deeper into the data, critically analyzing why certain methods succeed and others fall short.

Scoring and reproducibility. EaaS platforms generally deploy two paradigms, sometimes side-by-side, with regards to AI model testing and results generation [1, 2]: the Data-to-Algorithm (D2A) approach, and the Algorithm-to-Data (A2D) approach. The former refers to competitions where participants must download the testing set, run the prediction systems on their own machines, and provide the predictions to the organizers, usually in CSV format for the multimedia domain. In this setup, the ground truth data for the testing set is kept private, and after the organizers receive the prediction result files, they communicate the performance to the participants, or the results are automatically computed by the platform by organizer-provided scripts, once the files are uploaded to it. The A2D approach on the other hand is more complex, may incur additional financial costs, and may be more time consuming for both organizers and task participants, but increases the trustworthiness and reproducibility of the task and AI models themselves. In this setup, organizers provide cloud-based computing resources via Virtual Machines (VMs) and containers, and a common processing pipeline or API that competitors must integrate in their source code. The participants develop the wrappers that integrate their AI models accordingly, and upload the model to the EaaS platforms directly. The AI models are then executed according to the common pipeline and results are automatically provided to the participants, while also allowing for the testing data to be kept completely private. Traditionally, in order to achieve this, EaaS platforms offer the possibility of integration with cloud computing platforms like Amazon AWS, Microsoft Azure, or Google Cloud, and offer Docker integration for the creation of containers where the code can be hosted.

Communication and dissemination. EaaS platforms allow the interaction between competition organizers and participants, either through emails, automatic notifications, or forums where interested parties can exchange ideas, ask questions, offer help, signal potential problems in the data or scripts associated with the tasks.

Popular multimedia EaaS platforms

This section presents some of the most popular benchmarking platforms aimed at the multimedia domain. We will present some key features and associated popular multimedia datasets for the following platforms: Kaggle, AIcrowd, Codabench, Drivendata, and EvalAI.

Kaggle represents perhaps the top-most popular benchmarking platform at this moment, and goes beyond the scope of providing datasets and benchmarking competitions, also hosting AI models, courses, and source code repositories. Competition organizers can design the tasks under either of the D2A or A2D paradigms, giving participants the possibility of integrating their AI models in Jupyter Notebooks for reproducibility. The platform also gives the option of alloting CPU and GPU cloud-based resources for A2D competitions. The Kaggle repository offers code for a large number of additional competition management tools and communication APIs. Among an impressive number of datasets and competitions, Kaggle currently hosts competitions that use the MNIST original data [3], as well as other MNIST-like datasets like Fashion-MNIST [4], as well as datasets on varied subjects ranging from sentiment analysis in social media [5] to medical image processing [6].

AIcrowd is an open source EaaS platform for open benchmarking challenges that puts an accent on connections and collaborative work between data science and machine learning experts. This platform offers the source code for command line interface (CLI) and API clients that can interact with AIcrowd servers. ImageCLEF, between 2018 and 2022 [7 – 11], is one of the most popular multimedia benchmarking initiatives hosted on AICrowd, featuring diverse multimedia topics such as lifelogging, medical image processing, image processing for environment health prediction, the analysis of social media dangers with regards to image sharing, and ensemble learning for multimedia data.

Codabench, launched in August 2023, and its precursor CodaLab, are two open source benchmarking platforms that provide a large number of options, including A2D and D2A approaches, as well as “inverted benchmarks”, where organizers provide the reference algorithms and participants contribute with the datasets. Among the current running challenges on this platform standouts are the two Quality-of-Service-oriented challenges on audio-video synchronization error detection and error measurement challenges that are part of the 3rd Workshop on Image/Video/Audio Quality in Computer Vision and Generative AI at the Winter Conference on Applications of Computer Vision – WACV2024.

Drivendata targets the intersection of data science and social impact. This platform hosts competitions that integrate the social aspect of their domain of interest directly in their mission and definition, while also hosting a number of open-source projects and competition-winning AI models. Given its accent on social impact, this platform hosts a number of benchmarking challenges that target social issues like the detection of hateful memes [12] and image-based nature conservation efforts.

EvalAI is another open source platform that is able to create A2D and D2A competition environments, while also integrating optimization steps that allow for evaluation code to run faster on multi-core cloud infrastructure. The EvalAI platform holds many diverse multimedia-centric competitions, including image segmentation tasks based on LVIS [13] and a wide range of sport tasks [14].

Future directions, developments and other tools

While the tools and platforms described in the previous section represent just a portion of the number of EaaS platform currently online in the research community, we would also like to mention some projects that are currently in the development stage or that can be considered additional tools for benchmarking initiatives:

  • The AI4Media benchmarking platform, is a benchmarking platform that is currently in the prototype and development stage. Among its most interesting features and ideas promoted by the platform developers is the creation of complexity metrics that would help competition organizers understand the computational efficiency and resource requirements for the submitted systems.
  • The BenchmarkSTT started as a specialized benchmarking platform for speech-to-text, but is now evolving in different directions, including facial recognition in videos.
  • The PapersWithCode platform, while not a benchmarking platform per se, is useful as a repository that collects the results AI model on datasets throughout the years, and groups different datasets studying the same concepts under the same umbrella (i.e., Image Classification, Object Detection, Medical Image Segmentation, etc.), while also providing links to scientific papers, github implementations of the models, and links to the datasets. This may represent a good starting point for young researchers that are trying to understand the history and state-of-the-art for certain domains and applications.

Conclusions

Benchmarking platforms represent a key component of benchmarking, pushing for fairness and trustworthiness in AI model comparison, while also providing tools that may foster reproducibility in AI. We are happy to see that many of the platforms discussed in this article are open source, or have open source components, thus allowing interested scientists to create their own custom implementations of these platforms, and to adapt them when necessary to their particular fields.

Acknowledgements

The work presented in this column is supported under the H2020 AI4Media “A European Excellence Centre for Media, Society and Democracy” project, contract #951911.

References

[1] Hanbury, A., Müller, H., Balog, K., Brodt, T., Cormack, G. V., Eggel, I., Gollub, T., Hopfgartner, F., Kalpathy-Cramer, J., Kando, N., Krithara, A., Lin, J., Mercer, S. & Potthast, M. (2015). Evaluation-as-a-service: Overview and outlook. arXiv preprint arXiv:1512.07454.
[2] Hanbury, A., Müller, H., Langs, G., Weber, M. A., Menze, B. H., & Fernandez, T. S. (2012). Bringing the algorithms to the data: cloud–based benchmarking for medical image analysis. In Information Access Evaluation. Multilinguality, Multimodality, and Visual Analytics: Third International Conference of the CLEF Initiative, CLEF 2012, Rome, Italy, September 17-20, 2012. Proceedings 3 (pp. 24-29). Springer Berlin Heidelberg.
[3] LeCun, Y., Bottou, L., Bengio, Y., & Haffner, P. (1998). Gradient-based learning applied to document recognition. Proceedings of the IEEE, 86(11), 2278-2324.
[4] Xiao, H., Rasul, K., & Vollgraf, R. (2017). Fashion-mnist: a novel image dataset for benchmarking machine learning algorithms. arXiv preprint arXiv:1708.07747.
[5] Niu, T., Zhu, S., Pang, L., & El Saddik, A. (2016). Sentiment analysis on multi-view social data. In MultiMedia Modeling: 22nd International Conference, MMM 2016, Miami, FL, USA, January 4-6, 2016, Proceedings, Part II 22 (pp. 15-27). Springer International Publishing.
[6] Thambawita, V., Hicks, S. A., Storås, A. M., Nguyen, T., Andersen, J. M., Witczak, O., … & Riegler, M. A. (2023). VISEM-Tracking, a human spermatozoa tracking dataset. Scientific Data, 10(1), 1-8.
[7] Ionescu, B., Müller, H., Villegas, M., García Seco de Herrera, A., Eickhoff, C., Andrearczyk, V., … & Gurrin, C. (2018). Overview of ImageCLEF 2018: Challenges, datasets and evaluation. In Experimental IR Meets Multilinguality, Multimodality, and Interaction: 9th International Conference of the CLEF Association, CLEF 2018, Avignon, France, September 10-14, 2018, Proceedings 9 (pp. 309-334). Springer International Publishing.
[8] Ionescu, B., Müller, H., Péteri, R., Dang-Nguyen, D. T., Piras, L., Riegler, M., … & Karampidis, K. (2019). ImageCLEF 2019: Multimedia retrieval in lifelogging, medical, nature, and security applications. In Advances in Information Retrieval: 41st European Conference on IR Research, ECIR 2019, Cologne, Germany, April 14–18, 2019, Proceedings, Part II 41 (pp. 301-308). Springer International Publishing.
[9] Ionescu, B., Müller, H., Péteri, R., Dang-Nguyen, D. T., Zhou, L., Piras, L., … & Constantin, M. G. (2020). ImageCLEF 2020: Multimedia retrieval in lifelogging, medical, nature, and internet applications. In Advances in Information Retrieval: 42nd European Conference on IR Research, ECIR 2020, Lisbon, Portugal, April 14–17, 2020, Proceedings, Part II 42 (pp. 533-541). Springer International Publishing.
[10] Ionescu, B., Müller, H., Péteri, R., Abacha, A. B., Demner-Fushman, D., Hasan, S. A., … & Popescu, A. (2021). The 2021 ImageCLEF Benchmark: Multimedia retrieval in medical, nature, internet and social media applications. In Advances in Information Retrieval: 43rd European Conference on IR Research, ECIR 2021, Virtual Event, March 28–April 1, 2021, Proceedings, Part II 43 (pp. 616-623). Springer International Publishing.
[11] de Herrera, A. G. S., Ionescu, B., Müller, H., Péteri, R., Abacha, A. B., Friedrich, C. M., … & Dogariu, M. (2022, April). Imageclef 2022: multimedia retrieval in medical, nature, fusion, and internet applications. In European Conference on Information Retrieval (pp. 382-389). Cham: Springer International Publishing.
[12] Kiela, D., Firooz, H., Mohan, A., Goswami, V., Singh, A., Fitzpatrick, C. A., … & Parikh, D. (2021, August). The hateful memes challenge: Competition report. In NeurIPS 2020 Competition and Demonstration Track (pp. 344-360). PMLR.
[13] Gupta, A., Dollar, P., & Girshick, R. (2019). Lvis: A dataset for large vocabulary instance segmentation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (pp. 5356-5364).
[14] Giancola, S., Cioppa, A., Deliège, A., Magera, F., Somers, V., Kang, L., … & Li, Z. (2022, October). SoccerNet 2022 challenges results. In Proceedings of the 5th International ACM Workshop on Multimedia Content Analysis in Sports (pp. 75-86).

Report from CBMI 2023


The 20th International Conference on Content-based Multimedia Indexing (CBMI) was held exclusively as an in-person event in Orleans, France, on September 20-22, 2023. The conference was organized by the University of Orleans and received support from SIGMM. This edition marked a significant milestone as it was the first fully physical conference following the pandemic, providing a welcome opportunity for face-to-face interactions. The event drew a diverse and international audience, with participation from between 70 and 80 attendees representing 18 countries (12 Europeans, 4 Asians, 1 American and 1 African). Additionally, the conference included a European meeting (CHIST-ERA XAIface project) associated with the main event, which brought together approximately 15 individuals. Furthermore, several engineering students from the University of Orleans were invited to participate, allowing them to gain insights into cutting-edge multimedia research and exchange knowledge and ideas.

Program highlights

The conference was structured around two keynote presentations. The first keynote was presented by Prof. Alberto del Bimbo from the University of Florence, who spoke on the topic of “AI-Powered Personal Fashion Advising.” During his talk, Prof. Delbimbo discussed the key tasks and challenges related to using artificial intelligence in the fashion advisory field.

The closing keynote was delivered by Prof. Nicolas Hervé from the Institut National de l’Audiovisuel (French National Audiovisual Archive). Prof. Hervé highlighted the research activities conducted at Ina and how they could be integrated into information systems and enhance the value of their collections. His presentation provided insights into the practical applications of their work.

Presentation of our keynote speakers.

In conjunction with the presentation of 18 papers across four regular paper sessions, the 2023 conference adhered to the established tradition of previous editions by incorporating special sessions. These special sessions were designed to delve into the practical applications of multimedia indexing within specific domains or distinctive settings. This approach allowed for a more focused and in-depth exploration of several topics, offering valuable insights and discussions beyond the regular paper sessions.

In the ongoing year, we received a substantial volume of submissions, culminating in the approval of six special sessions. These special sessions have collectively embraced a total of 25 accepted papers.

  • Cultural Heritage and Multimedia Content
  • Interactive Video Retrieval for Beginners (IVR4B)
  • Physical Models and AI in Image and in Multi-modality 
  • Computational Memorability of Imagery
  • Cross-modal multimedia analysis and retrieval for well-being insights
  • Explainability in Multimedia Analysis (ExMA)

The coordination of these special sessions involved the collaborative efforts of multiple countries, including France, Austria, Ireland, Iceland, the UK, Romania, Japan, Norway, and Vietnam.

The special sessions encompassed a diverse range of multimedia topics, spanning from applications such as cultural heritage preservation and retrieval to machine learning, with a particular focus on facets like explainability and the utilization of physical models.

The conference program was complemented by a poster session composed of fourteen posters. The latter was followed by a demo session which comprised IVR4B video retrieval competition. 

Participants at the poster session.
Participants at the demo session.

The best paper of the conference was awarded EUR 500, generously sponsored by ACM SIGMM. The selection committee quickly found consensus to award the best paper award to Romain XU-DARME, Jenny Benois-Pineau, Romain Giot, Georges Quénot, Zakaria Chihani, Marie-Christine Rousset and Alexey Zhukov for their paper “On the stability, correctness, and plausibility of visual explanation methods based on feature importance”.

Social events

In addition to the two conference dinners organized by the conference committee, the participants had the opportunity to enjoy a guided tour through Orleans on their way to the first restaurant.

Participants enjoyed the first dinner after the guided tour

Among the social events organized during CBMI 2023, was the Music meets Science concert with the support of ACM SIGMM. After a series of scientific presentations, participants were able to appreciate the works of Beethoven, Murphy and Lizee. We thank ACM SIGMM for their support which made this cultural event possible.

The Odyssée Quartet composed of François Pineau-Benois (violinist),  Raphael Moraly (cellist), Olivier Marin (violist) and Audrey Sproule (violinist).

Outlook

The next edition of CBMI will be organized in Iceland. After several hybrid editions, we moved back on site towards the pre-pandemic level. 

Equity, Diversity and Inclusion at ACM MMSys 2023


The 14th ACM Multimedia Systems Conference (MMSys 2023) took place from June 7-10, 2023 in Vancouver, Canada. To continue the significant efforts from the last years,  and building on the strong commitment of the MMSys community to create a diverse, inclusive and accessible forum to discuss advancements in the area of multimedia systems and the technology experiences they enable, several EDI measures were adopted.  The main goals were to (1) raise awareness around the importance of diversity and inclusion for both the MMSys community and the research fields represented at MMSys and (2) to enable diverse participation and inclusion of underrepresented groups. In this column, we provide a brief overview of the main EDI activities and a number of key numbers, as well as short testimonials from two participants.  

Support and activities

Associate Professor Yvette Wohn giving her EDI keynote on “Moderating the Metaverse”

Supported by the ACM Special Interest Group on Multimedia (SIGMM) and ACM through founding for special initiatives, the provided support at MMSys 2023 included the following:

1. EDI Keynote Speech
We invited Dr. Yvette Wohn for a keynote speech on Moderating the Metaverse. Dr. Wohn (she/her) is an associate professor of Informatics at New Jersey Institute of Technology and director of the Social Interaction Lab . Her research is in the area of Human Computer Interaction (HCI) where she studies the characteristics and consequences of social interactions in online environments such as virtual worlds and social media. Yvette’s keynote speech was very well received and ignited conversations during the conference.
Abstract of the talk: Online harassment is a problem that we still have been unable to solve in the social media age of Web 2.0. As we move deeper into Web 3.0, which includes 3D virtual worlds, moderation moves beyond content to include behavioral components such as embodied interactions. How do we design these systems to be creative and generative while maintaining safety and equity? This talk will discuss the challenges and opportunities, both social and technical, in creating the next wave of networked multimedia systems.

2. EDI Luncheon & Challenge
Our goal for the luncheon and challenge was picking a topic to spark conversations during lunch that is engaging enough for all audience, is something that everyone can have some opinion on (and those opinions can be challenged during conversations), and the answers can provide us some insight about our audience and their take on EDIJ issues.
The questions were: 

  • What is the biggest diversity issue that you think can affect YOU in the metaverse?
  • What is the simplest, yet most practical solution you can think for this problem?

After the initial announcement and presentation, example scenarios and conversation icebreakers were printed and placed on the Break and Lunch tables and conversations were encouraged by volunteers, so that attendees would discuss over lunch, and submit their solution. The Rubric used for selecting the winner of this challenge was:

  • Problem (15 pts): Explorative Value, Importance, Scale of effect
  • Solution Quality (15 pts): Feasibility, Simplicity, Effectiveness
  • Each item was rated on the scale of 0-5: not meeting requirements: 0, minimal: 1, acceptable: 2, good: 3, very good: 4, excellent: 5.

We received 14 entries by the given deadline, and from two entries with 28 points, Dr. Sylvie Dijkstra-Soudrissanane was selected as the winner of the EDI Challenge for discussing the inaccurate representation of dark skin tones due to the inherent design of 3D capture devices such as LIDARs in her response. Sylvie’s wrote a short testimonial (see below).

3. Additional EDI Activities
EDI Considerations in Conference Name Tags
Preferred pronouns were used to foster a healthier and more inclusive space, safe and respectful for all attendees. In addition, the following was explicitly mentioned on the name tags:

  1. Diversity Advocate: To show we are proud of diversity and inclusion efforts, and we acknowledge and foster the enthusiasm for this important work.
  2. First-Timer: To easily find people who might not be familiar with the community to provide them further help and support, if needed.

Childcare Support
Due to financial uncertainty, we were not able to announce availability of childcare support funds before the conference which could help better planning for people with children and ensuring that we support all people with such need equally. However, we were nevertheless able to support a presenter who had planned childcare during the conference. Towards next year’s edition of MMSys, we strongly encourage that dedicated funds are made available well ahead of the conference, so that equal opportunities to attend can be offered to caregivers.

EDI volunteer support 
While most of our student volunteers were Vancouver-based and were supported with a free registration to the conference, one additional student volunteers who travelled to Vancouver and would otherwise not have been able to attend, was supported by the EDI chairs. His testimonial can be read below. 

Key numbers

  • Two out of Four Keynote Speakers for MMSys 2023 were Women (50%)
  • One out of Three Technical Program Chairs were Women (33%)
  • Nine out of 25 organizing committee members were Women (36%)
  • Four out of Fourteen (seventeen including parallel sessions) sessions of the main conference were chaired by Women (24%), and three out of four Workshop chairs were Women (75%).
Jinwei Zhao’s badge, illustrating several measures to make attendees feel welcome and included (e.g., showing self-selected preferred pronouns, diversity advocate, first time at MMSys indication, such that other attendees can make sure that new people to the conference are warmly welcomed and included).

Testimonials

Testimonial by Jinwei Zhao, Student Volunteer supported by the MMSys 2023 EDI  

“I was honored to be able to attend ACM MMSys 2023 in Vancouver as a student volunteer, an experience that afforded me a breadth of professional engagements. My responsibilities as a student volunteer encompassed assisting with the registration process and the assistance of technical sessions and workshops, thereby ensuring a seamless execution of the conference. It also gave me the invaluable opportunity to engage with distinguished researchers and talented PhD students in the multimedia community, facilitating a rich exchange of brilliant and novel ideas. The keynotes and technical sessions at the conference shed light on cutting-edge developments and emerging trends in the field of multimedia systems. These included advanced adaptive video bitrate algorithms, the integration of multimedia systems with next-generation networks like Starlink, the development of new protocols such as multipath QUIC and Media-Over-QUIC, and the future of immersive technologies in AR, VR, and XR domains. Additionally, I was deeply appreciative of receiving the ACM SIGMM MMSys Volunteer Honorarium after the conference. Although I did not have the occasion to present my research at MMSys 2023, the passion and dedication of my peers served as a catalyst for my further contributions to the field. This engagement was evidently fruitful and advantageous, as it led to the acceptance of my paper for presentation at MMSys 2024 next year. This experience also encouraged me to make further contributions more actively to the multimedia community, aligning with my decision to embark on a PhD program starting in 2024.»

Testimontial by Sylvie Dijkstra-Soudarissanane, MMSys 2023 attendee and winner of the MMSys 2023 EDI Challenge.

EDI Co-chair Dr. Dr Ouldooz Baghban Karimi hands over the EDI Challenge Award to the EDI Challenge winner Sylvie Dijkstra-Soudarissanane.

«I had the privilege of attending the ACM Multimedia Systems Conference (MMSys) in June 2023, an experience that left an incredible mark on my perspective as a scientist in the field of Social XR. The conference, held in the city of Vancouver, Canada, provided a unique platform for professionals from diverse backgrounds to converge and share cutting-edge insights in multimedia systems research and development. 
The MMSys conference proved to be an invaluable forum for hosting discussions on the latest advancements in multimedia technology. Keynotes and regular sessions covered a myriad of topics, ranging from advanced videos with 3D point clouds rendering, to multi-modal experiences and open software. This year, the rich program also included technical demo sessions, allowing participants to witness real-time systems in action, presented by leaders from organizations such as Xiaomi, Fraunhofer FOKUS, and my company TNO. Beyond the academic world, the conference facilitated networking and social interactions, providing a platform to connect with like-minded researchers. Engaging in discussions about user-interactive VR experiences, real-time holographic representations, and mobile-based deep learning video codecs … all happening in a breathtaking skyride above the Grouse Mountain added an extra layer of depth to the overall experience.
One of the highlights of my participation was the opportunity to pitch my idea on building socially responsible systems that prioritize inclusivity. The focus of my proposal revolved around designing systems that are inherently inclusive, considering factors such as skin tones, hair types, and ethnicities. The aim was to bridge the accessibility gap and ensure that these systems reach and cater to minority populations. It is a very personal endeavor, as a person of color. To my delight, this endeavor earned me recognition with a prestigious award in Diversity, Equity, and Inclusion. I am immensely proud to have received the DEI award offered by Dr Ouldooz Baghban Karimi for my commitment to inclusive research and innovation. This recognition reinforces the importance of pushing boundaries in technology to create solutions that resonate with diverse communities. The conference not only expanded my knowledge but also allowed me to forge meaningful connections with fellow researchers who share a passion for advancing the frontiers of multimedia systems.”

VQEG Column: VQEG Meeting June 2023

Introduction

This column provides a report on the last Video Quality Experts Group (VQEG) plenary meeting, which took place from 26 to 30 June 2023 in San Mateo (USA), hosted by Sony Interactive Entertainment. More than 90 participants worldwide registered for the hybrid meeting, counting with the physical attendance of more than 40 people. This meeting was co-located with the ITU-T SG12 meeting, which took place in the first two days of the week. In addition, more than 50 presentations related to the ongoing projects within VQEG were provided, leading to interesting discussions among the researchers attending the meeting. All the related information, minutes, and files from the meeting are available online on the VQEG meeting website, and video recordings of the meeting are available on Youtube.

In this meeting, there were several aspects that can be relevant for the SIGMM community working on quality assessment. For instance, there are interesting new work items and efforts on updating existing recommendations discussed in the ITU-T SG12 co-located meeting (see the section about the Intersector Rapporteur Group on Audiovisual Quality Assessment). In addition, there was an interesting panel related to deep learning for video coding and video quality with experts from different companies (e.g., Netflix, Adobe, Meta, and Google) (see the Emerging Technologies Group section). Also, a special session on Quality of Experience (QoE) for gaming was organized, involving researchers from several international institutions. Apart from this, readers may be interested in the presentation about MPEG activities on quality assessment and the different developments from industry and academia on tools, algorithms and methods for video quality assessment.

We encourage readers interested in any of the activities going on in the working groups to check their websites and subscribe to the corresponding reflectors, to follow them and get involved.

Group picture of the VQEG Meeting 26-30 June 2023 hosted by Sony Interactive Entertainment (San Mateo, USA).

Overview of VQEG Projects

Audiovisual HD (AVHD)

The AVHD group investigates improved subjective and objective methods for analyzing commonly available video systems. In this meeting, there were several presentations related to topics covered by this group, which were distributed in different sessions during the meeting.

Nabajeet Barman (Kingston University, UK) presented a datasheet for subjective and objective quality assessment datasets. Ali Ak (Nantes Université, France) delivered a presentation on the acceptability and annoyance of video quality in context. Mikołaj Leszczuk (AGH University, Poland) presented a crowdsourcing pixel quality study using non-neutral photos. Kamil Koniuch (AGH University, Poland) discussed about the role of theoretical models in ecologically valid studies, covering the example of a video quality of experience model. Jingwen Zhu (Nantes Université, France) presented her work on evaluating the streaming experience of the viewers with Just Noticeable Difference (JND)-based Encoding. Also, Lucjan Janowski (AGH University, Poland) talked about proposing a more ecologically-valid experiment protocol using YouTube platform.

In addition, there were four presentations by researchers from the industry sector. Hojat Yeganeh (SSIMWAVE/IMAX, USA) talked about how more accurate video quality assessment metrics would lead to more savings. Lukas Krasula (Netflix, USA) delivered a presentation on subjective video quality for 4K HDR-WCG content using a browser-based approach for at-home testing. Also, Christos Bampis (Netflix, USA) presented the work done by Netflix on improving video quality with neural networks. Finally, Pranav Sodhani (Apple, USA) talked about how to evaluate videos with the Advanced Video Quality Tool (AVQT).

Quality Assessment for Health applications (QAH)

The QAH group works on the quality assessment of health applications, considering both subjective evaluation and the development of datasets, objective metrics, and task-based approaches. The group is currently working towards an ITU-T recommendation for the assessment of medical contents. In this sense, Meriem Outtas (INSA Rennes, France) led an editing session of a draft of this recommendation.

Statistical Analysis Methods (SAM)

The SAM group works on improving analysis methods both for the results of subjective experiments and for objective quality models and metrics. The group is currently working on updating and merging the ITU-T recommendations P.913, P.911, and P.910.

Apart from this, several researchers presented their works on related topics. For instance, Pablo Pérez (Nokia XR Lab, Spain) presented (not so) new findings about transmission rating scale and subjective scores. Also, Jingwen Zhu (Nantes Université, France) presented ZREC, an approach for mean and percentile opinion scores recovery. In addition, Andreas Pastor (Nantes Université, France) presented three works: 1) on the accuracy of open video quality metrics for local decision in AV1 video codec, 2) on recovering quality scores in noisy pairwise subjective experiments using negative log-likelihood, and 3) on guidelines for subjective haptic quality assessment, considering a case study on quality assessment of compressed haptic signals. Lucjan Janowski (AGH University, Poland) discussed about experiment precision, proposing experiment precision measures and methods for experiments comparison. Finally, there were three presentations from members of the University of Konstanz (Germany). Dietmar Saupe presented the JPEG AIC-3 activity on fine-grained assessment of subjective quality of compressed images, Mohsen Jenadeleh talked about how relaxed forced choice improves performance of visual quality assessment methods, and Mirko Dulfer presented his work on quantization for Mean Opinion Score (MOS) recovery in Absolute Category Rating (ACR) experiments.

Computer Generated Imagery (CGI)

CGI group is devoted to analyzing and evaluating of computer-generated content, with a focus on gaming in particular. In this meeting, Saman Zadtootaghaj (Sony Interactive Entertainment, Germany) an Nabajeet Barman (Kingston University, UK) organized a special gaming session, in which researchers from several international institutions presented their work in this topic. Among them, Yu-Chih Chen (UT Austin LIVE Lab, USA) presented GAMIVAL, a Video Quality Prediction on Mobile Cloud Gaming Content. Also, Urvashi Pal (Akamai, USA) delivered a presentation on web streaming quality assessment via computer vision applications over cloud. Mathias Wien (RWTH Aachen University, Germany) provided updates on ITU-T P.BBQCG work item, dataset and model development. Avinab Saha (UT Austin LIVE Lab, USA) presented a study of subjective and objective quality assessment of mobile cloud gaming videos. Finally, Irina Cotanis (Infovista, Sweden) and Karan Mitra (Luleå University of Technology, Sweden) presented their work towards QoE models for mobile cloud and virtual reality games.

No Reference Metrics (NORM)

The NORM group is an open collaborative project for developing no-reference metrics for monitoring visual service quality. In this meeting, Margaret Pinson (NTIA, USA) and Ioannis Katsavounidis (Meta, USA), two of the chairs of the group, provided a summary of NORM successes and discussion of current efforts for improved complexity metric. In addition, there were six presentations dealing with related topics. C.-C. Jay Kuo (University of Southern California, USA) talked about blind visual quality assessment for mobile/edge computing. Vignesh V. Menon (University of Klagenfurt, Austria) presented the updates of the Video Quality Analyzer (VQA). Yilin Wang (Google/YouTube, USA) gave a talk on the recent updates on the Universal Video Quality (UVQ). Farhad Pakdaman (Tampere University, Finland) and Li Yu (Nanjing University, China), presented a low complexity no-reference image quality assessment based on multi-scale attention mechanism with natural scene statistics. Finally, Mikołaj Leszczuk (AGH University, Poland) presented his work on visual quality indicators adapted to resolution changes and on considering in-the-wild video content as a special case of user generated content and a system for its recognition.

Emerging Technologies Group (ETG)

The main objective of the ETG group is to address various aspects of multimedia that do not fall under the scope of any of the existing VQEG groups. The topics addressed are not necessarily directly related to “video quality” but can indirectly impact the work addressed as part of VQEG. This group aims to provide a common platform for people to gather together and discuss new emerging topics, discuss possible collaborations in the form of joint survey papers/whitepapers, funding proposals, etc.

One of the topics addressed by this group is related to the use of artificial-intelligence technologies to different domains, such as compression, super-resolution, and video quality assessment. In this sense, Saman Zadtootaghaj (Sony Interactive Entertainment, Germany) organized a panel session with experts from different companies (e.g., Netflix, Adobe, Meta, and Google) on deep learning in the video coding and video quality domains. In this sense, Marcos Conde (Sony Interactive Entertainment, Germany) and David Minnen (Google, USA) gave a talk on generative compression and the challenges for quality assessment.

Another topic covered by this group is greening of streaming and related trends. In this sense, Vignesh V. Menon and Samira Afzal (University of Klagenfurt, Austria) presented their work on green variable framerate encoding for adaptive live streaming. Also, Prajit T. Rajendran (Université Paris Saclay, France) and Vignesh V. Menon (University of Klagenfurt, Austria) delivered a presentation on energy efficient live per-title encoding for adaptive streaming. Finally, Berivan Isik (Stanford University, USA) talked about sandwiched video compression to efficiently extending the reach of standard codecs with neural wrappers.

Joint Effort Group (JEG) – Hybrid

The JEG group was focused on a joint work to develop hybrid perceptual/bitstream metrics and gradually evolved over time to include several areas of Video Quality Assessment (VQA), such as the creation of a large dataset for training such models using full-reference metrics instead of subjective metrics. In addition, the group will include under its activities the VQEG project Implementer’s Guide for Video Quality Metrics (IGVQM).

Apart from this, there were three presentations addressing related topics in this meeting. Nabajeet Barman (Kingston University, UK) presented a subjective dataset for multi-screen video streaming applications. Also, Lohic Fotio (Politecnico di Torino, Italy) presented his works entitled “Human-in-the-loop” training procedure of the artificial-intelligence-based observer (AIO) of a real subject and advances on the “template” on how to report DNN-based video quality metrics.

The website of the group includes a list of activities of interest, freely available publications, and other resources.

Immersive Media Group (IMG)

The IMG group is focused on the research on quality assessment of immersive media. The main joint activity going on within the group is the development of a test plan to evaluate the QoE of immersive interactive communication systems, which is carried out in collaboration with ITU-T through the work item P.IXC. In this meeting, Pablo Pérez (Nokia XR Lab, Spain) and Jesús Gutiérrez (Universidad Politécnica de Madrid, Spain) provided a report on the status of the test plan, including the test proposals from 13 different groups that have joined the activity, which will be launched in September.

In addition to this, Shirin Rafiei (RISE, Sweden) delivered a presentation on her work on human interaction in industrial tele-operated driving through a laboratory investigation.

Quality Assessment for Computer Vision Applications (QACoViA)

The goal of the QACoViA group is to study the visual quality requirements for computer vision methods, where the “final observer” is an algorithm. In this meeting, Avrajyoti Dutta (AGH University, Poland) delivered a presentation dealing with the subjective quality assessment of video summarization algorithms through a crowdsourcing approach.

Intersector Rapporteur Group on Audiovisual Quality Assessment (IRG-AVQA)

This VQEG meeting was co-located with the rapporteur group meeting of ITU-T Study Group 12 – Question 19, coordinated by Chulhee Lee (Yonsei University, Korea). During the first two days of the week, the experts from ITU-T and VQEG worked together on various topics. For instance, there was an editing session to work together on the VQEG proposal to merge the ITU-T Recommendations P.910, P.911, and P.913, including updates with new methods. Another topic addressed during this meeting was the working item “P.obj-recog”, related to the development of an object-recognition-rate-estimation model in surveillance video of autonomous driving. In this sense, a liaison statement was also discussed with the VQEG AVHD group. Also in relation to this group, another liaison statement was discussed on the new work item “P.SMAR” on subjective tests for evaluating the user experience for mobile Augmented Reality (AR) applications.

Other updates

One interesting presentation was given by Mathias Wien (RWTH Aachen University, Germany) on the quality evaluation activities carried out within the MPEG Visual Quality Assessment group, including the expert viewing tests. This presentation and the follow-up discussions will help to strengthen the collaboration between VQEG and MPEG on video quality evaluation activities.

The next VQEG plenary meeting will take place in autumn 2023 and will be announced soon on the VQEG website.

MPEG Column: 143rd MPEG Meeting in Geneva, Switzerland

The 143rd MPEG meeting took place in person in Geneva, Switzerland. The official press release can be accessed here and includes the following details:

  • MPEG finalizes the Carriage of Uncompressed Video and Images in ISOBMFF
  • MPEG reaches the First Milestone for two ISOBMFF Enhancements
  • MPEG ratifies Third Editions of VVC and VSEI
  • MPEG reaches the First Milestone of AVC (11th Edition) and HEVC Amendment
  • MPEG Genomic Coding extended to support Joint Structured Storage and Transport of Sequencing Data, Annotation Data, and Metadata
  • MPEG completes Reference Software and Conformance for Geometry-based Point Cloud Compression

We have adjusted the press release to suit the audience of ACM SIGMM and emphasized research on video technologies. This edition of the MPEG column centers around ISOBMFF and video codecs. As always, the column will conclude with an update on MPEG-DASH.

ISOBMFF Enhancements

The ISO Base Media File Format (ISOBMFF) supports the carriage of a wide range of media data such as video, audio, point clouds, haptics, etc., which has now been further extended to uncompressed video and images.

ISO/IEC 23001-17 – Carriage of uncompressed video and images in ISOBMFF – specifies how uncompressed 2D image and video data is carried in files that comply with the ISOBMFF family of standards. This encompasses a range of data types, including monochromatic and colour data, transparency (alpha) information, and depth information. The standard enables the industry to effectively exchange uncompressed video and image data while utilizing all additional information provided by the ISOBMFF, such as timing, color space, and sample aspect ratio for interoperable interpretation and/or display of uncompressed video and image data.

ISO/IEC 14496-15 (based on ISOBMFF) provides the basis for “network abstraction layer (NAL) unit structured video coding formats” such as AVC, HEVC, and VVC. The current version is the 6th edition, which has been amended to support neural-network post-filter supplemental enhancement information (SEI) messages. This amendment defines the carriage of the neural-network post-filter characteristics (NNPFC) SEI messages and the neural-network post-filter activation (NNPFA) SEI messages to enable the delivery of (i) a base post-processing filter and (ii) a series of neural network updates synchronized with the input video pictures/frames.

Research aspects: While the former, the carriage of uncompressed video and images in ISOBMFF, seems to be something obvious to be supported within a file format, the latter enables to use neural network-based post-processing filters to enhance video quality after the decoding process, which is an active field of research. The current extensions with the file format provide a baseline for the evaluation (cf. also next section).

Video Codec Enhancements

MPEG finalized the specifications of the third editions of the Versatile Video Coding (VVC, ISO/IEC 23090-3) and the Versatile Supplemental Enhancement Information (VSEI, ISO/IEC 23002-7) standards. Additionally, MPEG issued the Committee Draft (CD) text of the eleventh edition of the Advanced Video Coding (AVC, ISO/IEC 14496-10) standard and the Committee Draft Amendment (CDAM) text on top of the High Efficiency Video Coding standard (HEVC, ISO/IEC 23008-2).

These SEI messages include two systems-related SEI messages, (a) one for signaling of green metadata as specified in ISO/IEC 23001-11 and (b) the other for signaling of an alternative video decoding interface for immersive media as specified in ISO/IEC 23090-13. Furthermore, the neural network post-filter characteristics SEI message and the neural-network post-processing filter activation SEI message have been added to AVC, HEVC, and VVC.

The two SEI messages for describing and activating post-filters using neural network technology in video bitstreams could, for example, be used for reducing coding noise, spatial and temporal upsampling (i.e., super-resolution and frame interpolation), color improvement, or general denoising of the decoder output. The description of the neural network architecture itself is based on MPEG’s neural network representation standard (ISO/IEC 15938 17). As results from an exploration experiment have shown, neural network-based post-filters can deliver better results than conventional filtering methods. Processes for invoking these new post-filters have already been tested in a software framework and will be made available in an upcoming version of the VVC reference software (ISO/IEC 23090-16).

Research aspects: SEI messages for neural network post-filters (NNPF) for AVC, HEVC, and VVC, including systems supports within the ISOBMFF, is a powerful tool(box) for interoperable visual quality enhancements at the client. This tool(box) will (i) allow for Quality of Experience (QoE) assessments and (ii) enable the analysis thereof across codecs once integrated within the corresponding reference software.

MPEG-DASH Updates

The current status of MPEG-DASH is depicted in the figure below:

The latest edition of MPEG-DASH is the 5th edition (ISO/IEC 23009-1:2022) which is publicly/freely available here. There are currently three amendments under development:

  • ISO/IEC 23009-1:2022 Amendment 1: Preroll, nonlinear playback, and other extensions. This amendment has been ratified already and is currently being integrated into the 5th edition of part 1 of the MPEG-DASH specification.
  • ISO/IEC 23009-1:2022 Amendment 2: EDRAP streaming and other extensions. EDRAP stands for Extended Dependent Random Access Point and at this meeting the Draft Amendment (DAM) has been approved. EDRAP increases the coding efficiency for random access and has been adopted within VVC.
  • ISO/IEC 23009-1:2022 Amendment 3: Segment sequences for random access and switching. This amendment is at Committee Draft Amendment (CDAM) stage, the first milestone of the formal standardization process. This amendment aims at improving tune-in time for low latency streaming.

Additionally, MPEG Technologies under Consideration (TuC) comprises a few new work items, such as content selection and adaptation logic based on device orientation and signalling of haptics data within DASH.

Finally, part 9 of MPEG-DASH — redundant encoding and packaging for segmented live media (REAP) — has been promoted to Draft International Standard (DIS). It is expected to be finalized in the upcoming meetings.

Research aspects: Random access has been extensively evaluated in the context of video coding but not (low latency) streaming. Additionally, the TuC item related to content selection and adaptation logic based on device orientation raises QoE issues to be further explored.

The 144th MPEG meeting will be held in Hannover from October 16-20, 2023. Click here for more information about MPEG meetings and their developments.

JPEG Column: 99th JPEG Meeting

JPEG Trust on a mission to re-establish trust in digital media

The 99th JPEG meeting was held online, from 24th to 28th April 2023.

Providing tools suitable for establishing provenance, authenticity and ownership of multimedia content is one of the most difficult challenges faced nowadays, considering the technological models that allow effective multimedia data manipulation and generation. As in the past, the JPEG Committee is again answering the emerging challenges in multimedia. JPEG Trust is a standard offering solutions to media authenticity, provenance and ownership.

Furthermore, learning-based coding standards, JPEG AI and JPEG Pleno Learning-based Point Cloud Coding, continue their development. New verification models that incorporate the technological developments resulting from verification experiments and contributions have been approved.

Also relevant, the responses to the Calls for Contributions on standardization of quality models of JPEG AIC and JPEG Pleno Light Field Quality Assessment received responses and started a collaborative process to define new standards.

The 99th JPEG meeting had the following highlights:

Trust, Authenticity and Provenance.
  • New JPEG Trust international standard targets media authenticity
  • JPEG AI new verification model
  • JPEG DNA releases its call for proposals
  • JPEG Pleno Light Field Quality Assessment analyses the response to the call for contributions
  • JPEG AIC analyses the response to the call for contributions
  • JPEG XE identifies use cases and requirements for event based vision
  • JPEG Systems: JUMBF second edition is progressing to publication stage
  • JPEG NFT prepares a call for proposals
  • JPEG XS progress for its third edition

The following summarizes the major achievements during the 99th JPEG meeting.

New JPEG Trust international standard targets media authenticity

Drawing reliable conclusions about the authenticity of digital media is complicated, and becoming more so as AI-based synthetic media such as Deep Fakes and Generative Adversarial Netwodrks (GANs) start appearing. Consumers of social media are challenged to assess the trustworthiness of the media they encounter, and agencies that depend on the authenticity of media assets must be concerned with mistaking fake media for real, with risks of real-world consequences.

To address this problem and to provide leadership in global interoperable media asset authenticity, JPEG initiated development of a new international standard: JPEG Trust. JPEG Trust defines a framework for establishing trust in media. This framework adresses aspects of authenticity, provenance and integrity through secure and reliable annotation of media assets throughout their life cycle. The first part, “Core foundation”, defines the JPEG Trust framework and provides building blocks for more elaborate use cases. It is expected that the standard will evolve over time and be extended with additional specifications.

JPEG Trust arises from a four-year exploration of requirements for addressing mis- and dis-information in online media, followed by a 2022 Call for Proposals, conducted by international experts from industry and academia from all over the world.

The new standard is expected to be published in 2024. To stay updated on JPEG Trust, please regularly check the JPEG website for the latest information.

JPEG AI

The JPEG AI activity progressed at this meeting with more than 60 technical contributions submitted for improvements and additions to the Verification Model (VM), which after some discussion and analysis, resulted in several adoptions for integration into the future VM3.0. These adoptions target the speed-up of the decoding process, namely the replacement of the range coder by an asymmetric numeral system, support for multi-threading or/and single instruction multiple data operations, and parallel decoding with sub-streams. The JPEG AI context module was significantly accelerated with a new network architecture along with other synthesis transform and entropy decoding network simplifications. Moreover, a lightweight model was also adopted targeting mobile devices, providing 10%-15% compression efficiency gains over VVC Intra at just 20-30 kMAC/pxl. In this context, JPEG AI will start the development and evaluation of two JPEG AI VM configurations at two different operating points: lightweight and high.

At the 99th meeting, the JPEG AI requirements were reviewed and it was concluded that most of the key requirements will be achieved by the previously anticipated timeline for DIS (scheduled for Oct. 2023) and thus version 1 of the JPEG AI standard will go as planned without changes in its timeline and with a clear focus on image reconstruction. Some core requirements, such as those addressing computer vision and image processing tasks as well as progressive decoding, will be addressed in a version 2 along with other tools that further improve requirements already addressed in version 1, such as better compression efficiency.

JPEG Pleno Learning-based Point Cloud coding

The JPEG Pleno Point Cloud activity progressed at this meeting with a major improvement to its VM providing improved performance and control over the balance between the coding of geometry and colour via a split geometry and colour coding framework. Colour attribute information is encoded using JPEG AI resulting in enhanced performance and compatibility with the ecosystem of emerging high-performance JPEG codecs. Prior to the 100th JPEG Meeting, JPEG experts will investigate possible advancements to the VM in the areas of attention models, sparse tensor convolution, and support for residual lossless coding.

JPEG DNA

The JPEG Committee has been working on an exploration for coding of images in quaternary representations particularly suitable for image archival on DNA storage. The scope of JPEG DNA is the creation of a standard for efficient coding of images that considers biochemical constraints and offers robustness to noise introduced by the different stages of the storage process that is based on DNA synthetic polymers. During the 99th JPEG meeting, a final call for proposals for JPEG DNA was issued and made public, as a first concrete step towards standardization.

The final call for proposals for JPEG DNA is complemented by a JPEG DNA Common Test Conditions document which is also made public, describing details about the dataset, operating points, anchors and performance assessment methodologies and metrics that will be used to evaluate anchors and future proposals to be submitted. A set of exploration studies has validated the procedures outlined in the final call for proposals for JPEG DNA. The deadline for submission of proposals to the Call for Proposals for JPEG DNA is 2 October 2023, with a pre-registration due by 10 July 2023. The JPEG DNA international standard is expected to be published by early 2025.

JPEG Pleno Light Field Quality Assessment

At the 99th JPEG meeting two contributions were received in response to the JPEG Pleno Final Call for Contributions (CfC) on Subjective Light Field Quality Assessment.

  • Contribution 1: presents a 3-step subjective quality assessment framework, with a pre-processing step; a scoring step; and a data processing step. The contribution includes a software implementation of the quality assessment framework.
  • Contribution 2: presents a multi-view light field dataset, comprising synthetic light fields. It provides RGB + ground-truth depth data, realistic and challenging blender scenes, with various textures, fine structures, rich depth, specularities, non-Lambertian areas, and difficult materials (water, patterns, etc).

The received contributions will be considered in the development of a modular framework based on a collaborative process addressing the use cases and requirements under the JPEG Pleno Quality Assessment of light fields standardization effort.

JPEG AIC

Three contributions in response to the JPEG Call for Contributions (CfC) on Subjective Image Quality Assessment were received at the 99th JPEG meeting. One contribution presented a new subjective quality assessment methodology that combines relative and absolute data. The second contribution reported a new subjective quality assessment methodology based on triplet comparison with boosting techniques. Finally, the last contribution reported a new pairwise sampling methodology.

These contributions will be considered in the development of the standard, following a collaborative process. Several core experiments were designed to assist the creation of a Working Draft (WD) for the future JPEG AIC Part 3 standard.

JPEG XE

The JPEG committee continued with the exploration activity on Event-based Vision, called JPEG XE. Event-based Vision revolves around a new and emerging image modality created by event-based visual sensors. At this meeting, the scope was defined to be the creation and development of a standard to represent events in an efficient way allowing interoperability between sensing, storage, and processing, targeting machine vision applications. Events in the context of this standard are defined as the messages that signal the result of an observation at a precise point in time, typically triggered by a detected change in the physical world. The exploration activity is currently working on the definition of the use cases and requirements.

An Ad-hoc Group has been established. To stay informed about the activities please join the event based imaging Ad-hoc Group mailing list.

JPEG XL

The second editions of JPEG XL Part 1 (Core coding system) and Part 2 (File format) have proceeded to the DIS stage. These second editions provide clarifications, corrections and editorial improvements that will facilitate independent implementations. Experiments are planned to prepare for a second edition of JPEG XL Part 3 (Conformance testing), including conformance testing of the independent implementations J40, jxlatte, and jxl-oxide.

JPEG Systems

The second edition of JUMBF (JPEG Universal Metadata Box Format, ISO/IEC 19566-5) is progressing to the IS publication stage; the second edition brings new capabilities and support for additional types of media.

JPEG NFT

Many Non-Fungible Tokens (NFTs) point to assets represented in JPEG formats or can be represented in current and emerging formats under development by the JPEG Committee. However, various trust and security concerns have been raised about NFTs and the digital assets on which they rely. To better understand user requirements for media formats, the JPEG Committee conducted an exploration on NFTs. The scope of JPEG NFT is the creation of effective specifications that support a wide range of applications relying on NFTs applied to media assets. The standard will be secure, trustworthy and eco-friendly, allowing for an interoperable ecosystem relying on NFT within a single application or across applications. As a result of the exploration, at the 99th JPEG Meeting the committee released a “Draft Call for Proposals on JPEG NFT” and associated updated “Use Cases and Requirements for JPEG NFT”. Both documents are made publicly available for review and feedback.

JPEG XS

The JPEG committee continued its work on the JPEG XS 3rd edition. The primary goal of the 3rd edition is to deliver the same image quality as the 2nd edition, but with half of the required bandwidth. For Part 1 – Core coding tools – the Draft International Standard will proceed to ISO/IEC ballot. This is a significant step in the standardization process with all the core coding technology now final. Most notably, Part 1 adds a temporal decorrelation coding mode to further improve the coding efficiency, while keeping the low-latency and low-complexity core aspects of JPEG XS. Furthermore, Part 2 – Profiles and buffer models – and Part 3 – Transport and container formats – will proceed to Committee Draft consultation. Part 2 is important as it defines the conformance points for JPEG XS compliance. Completion of the JPEG XS 3rd edition standard is scheduled for January 2024.

Final Quote

“The creation of standardized tools to bring assurance of authenticity, provenance and ownership for multimedia content is the most efficient path to suppress the abusive use of fake media. JPEG Trust will be the first international standard that provides such tools.” said Prof. Touradj Ebrahimi, the Convenor of the JPEG Committee.

Future JPEG meetings are planned as follows:

  • No 100, will be in Covilhã, Portugal from 17-21 July 2023
  • No 101, will be online from 30 October – 3 November 2023

A zip package containing the official JPEG logo and logos of all JPEG standards can be downloaded here.

Video Interviews at ACM Multimedia 2022

This column showcases a series of video interviews shooted at ACM Multimedia 2022.
Social media editors in chief (i.e., Silvia Rossi and Conor Keighrey) of the records interviewed the authors behind some of the most intriguing and compelling demos and artistic interactive artworks. Silvia and Conor have started this initiative and will continue, when possible, at conferences supported by SIGMM.

ACM Multimedia is the premier international conference in the area of multimedia within the field of computer science.
As in every edition of ACM MM, the conference once again played host to riveting demonstrations and interactive showcases of the latest research concepts. These sessions serve a dual purpose: they stand as a testament to the presenters’ invaluable scientific and engineering contributions while also providing a unique opportunity for multimedia researchers and practitioners to delve into real-world applications, prototypes, and proofs-of-concept.

This dynamic setting is where conference attendees come face-to-face with groundbreaking multimedia systems. It’s a chance for them to gain insights into the innovative solutions and ideas that are actively shaping the future of this ever-evolving field. From visionary demonstrations of emerging technologies to interactive showcases that push the boundaries of creativity, these sessions are at the heart of what makes ACM MM a unique event in the world of multimedia.

Below is the list of video interviews with references to the corresponding authors and papers.

  • Varvara Guljajeva and Mar Canet Sola. 2022. Dream Painter: An Interactive Art Installation Bridging Audience Interaction, Robotics, and Creative AI. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 7235–7236. https://doi.org/10.1145/3503161.3549976
  • Jorge Forero, Gilberto Bernardes, and Mónica Mendes. 2022. Emotional Machines: Toward Affective Virtual Environments. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 7237–7238. https://doi.org/10.1145/3503161.3549973
  • Ignacio Reimat, Yanni Mei, Evangelos Alexiou, Jack Jansen, Jie Li, Shishir Subramanyam, Irene Viola, Johan Oomen, and Pablo Cesar. 2022. Mediascape XR: A Cultural Heritage Experience in Social VR. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 6955–6957. https://doi.org/10.1145/3503161.3547732
  • Manuel Silva, Luana Santos, Luís Teixeira, and José Vasco Carvalho. 2022. All is Noise: In Search of Enlightenment, a VR Experience. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 7223–7224. https://doi.org/10.1145/3503161.3549958
  • Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu. 2022. BetterSight: Immersive Vision Training for Basketball Players. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 6979–6981. https://doi.org/10.1145/3503161.3547745
  • Tiago Fornelos, Pedro Valente, Rafael Ferreira, Diogo Tavares, Diogo Silva, David Semedo, Joao Magalhaes, and Nuno Correia. 2022. A Conversational Shopping Assistant for Online Virtual Stores. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 6994–6996. https://doi.org/10.1145/3503161.3547738
  • Ting-Yang Kao, Tse-Yu Pan, Chen-Ni Chen, Tsung-Hsun Tsai, Hung-Kuo Chu, and Min-Chun Hu. 2022. ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 6991–6993. https://doi.org/10.1145/3503161.3547736
  • Maria Giovanna Donadio, Filippo Principi, Andrea Ferracani, Marco Bertini, and Alberto Del Bimbo. 2022. Engaging Museum Visitors with Gamification of Body and Facial Expressions. In Proceedings of the 30th ACM International Conference on Multimedia (MM ’22). Association for Computing Machinery, New York, NY, USA, 7000–7002. https://doi.org/10.1145/3503161.3547744

Explainable Artificial Intelligence for Quality of Experience Modelling

Data-driven Quality of Experience (QoE) modelling using Machine Learning (ML) arose as a promising alternative to the cumbersome and potentially biased manual QoE modelling. However, the reasoning of a majority of ML models is not explainable due to their black-box characteristics, which prevents us from gaining insights about how the model actually related QoE influence factors and QoE. These fundamental relationships are highly relevant for QoE researchers and service and network providers though.

With the emerging field of eXplainable Artificial Intelligence (XAI) and its recent technological advances, these issues can now be resolved. As a consequence, XAI enables data-driven QoE modelling to obtain generalizable QoE models and provides us simultaneously with the model’s reasoning on which QoE factors are relevant and how they affect the QoE score. In this work, we showcase the feasibility of explainable data-driven QoE modelling for video streaming and web browsing, before we discuss the opportunities and challenges of deploying XAI for QoE modelling.

Introduction

In order to enhance services and networks and prevent users from switching to competitors, researchers and service providers need a deep understanding of the factors that influence the Quality of Experience (QoE) [1]. However, developing an effective QoE model is a complex and costly endeavour. Typically, it requires dedicated and extensive studies, which can only cover a limited portion of the parameter space and may be influenced by the study design. These studies often generate a relatively small sample of QoE ratings from a comparatively small population, making them vulnerable to poor performance when applied to unseen data. Moreover, the process of collecting and processing data for QoE modelling is not only arduous and time-consuming, but it can also introduce biases and self-fulfilling prophecies, such as perceiving an exponential relationship when one is expected.

To overcome these challenges, data-driven QoE modelling utilizing machine learning (ML) has emerged as a promising alternative, especially in scenarios where there is a wealth of data available or where data streams can be continuously obtained. A notable example is the ITU-T standard P.1203 [2], which estimates video streaming QoE by combining manual modelling – accounting for 75% of the Mean Opinion Score (MOS) estimation – and ML-based Random Forest modelling – accounting for the remaining 25%. The inclusion of the ML component in P.1203 indicates its ability to enhance performance. However, the inner workings of P.1203’s Random Forest model, specifically how it calculates the output score, are not obvious. Also, the survey in [3] shows that ML-based QoE modelling in multimedia systems is already widely used, including Virtual Reality, 360-degree video, and gaming. However, the QoE models are based on shallow learning methods, e.g., Support Vector Machines (SVM), or on deep learning methods, which lack explainability. Thus, it is difficult to understand what QoE factors are relevant and how they affect the QoE score [13], resulting in a lack of trust in data-driven QoE models and impeding their widespread adoption by researchers and providers [14].

Fortunately, recent advancements in the field of eXplainable Artificial Intelligence (XAI) [6] have paved the way for interpretable ML-based QoE models, thereby fostering trust between stakeholders and the QoE model. These advancements encompass a diverse range of XAI techniques that can be applied to existing black-box models, as well as novel and sophisticated ML models designed with interpretability in mind. Considering the use case of modelling video streaming QoE from real subjective ratings, the work in [4] evaluates the feasibility of explainable, data-driven QoE modelling and discusses the deployment of XAI for QoE research.

The utilization of XAI for QoE modelling brings several benefits. Not only does it speed up the modelling process, but it also enables the identification of the most influential QoE factors and their fundamental relationships with the Mean Opinion Score (MOS). Furthermore, it helps eliminate biases and preferences from different research teams and datasets that could inadvertently influence the model. All that is required is a selective dataset with descriptive features and corresponding QoE ratings (labels), which covers the most important QoE influence factors and, in particular, also rare events, e.g., many stalling events in a session. Generating such complete datasets, however, is an open research question, but calls for data-centric AI [15]. By merging datasets from various studies, more robust and generalizable QoE models can theoretically be created. These studies need to have a common ground though. Another benefit is the fact that the models can also be automatically refined over time as new QoE studies are conducted and additional data becomes available.

XAI: eXplainable Artificial Intelligence

For a comprehensive understanding of eXplainable Artificial Intelligence (XAI), a general overview can be found in [5], while a thorough survey on XAI methods and a taxonomy of XAI methods, in general, is available in [6].

XAI methods can be categorized into two main types: local and global explainability techniques. Local explainability aims to provide explanations for individual stimuli in terms of QoE factors and QoE ratings. On the other hand, global explainability focuses on offering general reasoning for how a model derives the QoE rating from the underlying QoE factors. Furthermore, XAI methods can be classified into post-hoc explainers and interpretable models.

Post-hoc explainers [6] are commonly used to explain various black-box models, such as neural networks or ensemble techniques after they have been trained. One widely utilized post-hoc explainer is SHAP values [7], which originates from game theory. SHAP values quantify the contribution of each feature to the model’s prediction by considering all possible feature subsets and learning a model for each subset. Other post-hoc explainers include LIME and Anchors, although they are limited to classification tasks.

Interpretable models, by design, provide explanations for how the model arrives at its output. Well-known interpretable models include linear models and decision trees. Additionally, generalized additive models (GAM) are gaining recognition as interpretable models.

A GAM is a generalized linear model in which the model output is computed by summing up each of the arbitrarily transformed input features along with a bias [8]. The form of a GAM enables a direct interpretation of the model by analyzing the learned functions and the transformed inputs, which allows to estimate the influence of a feature. Two state-of-the-art ML-based GAM models are Explainable Boosting Machine (EBM) [9] and Neural Additive Model (NAM) [8]. While EBM uses decision trees to learn the functions and gradient boosting to improve training, NAM utilizes arbitrary neural networks to learn the functions, resulting in a neural network architecture with one sub-network per feature. EBM extends GAM by also considering additional pairwise feature interaction terms while maintaining explainability.

Exemplary XAI-based QoE Modelling using GAMs

We demonstrate the learned predictor functions for both EBM (red) and NAM (blue) on a video QoE dataset in Figure 1. All technical details about the dataset and the methodology can be found in [4]. We observe that both models provide smooth shape functions, which are easy to interpret. EBM and NAM differ only marginally and mostly in areas where the data density is low. Here, EBM outperforms NAM by overfitting on single data points using the feature interaction terms. We can see this, for example, for a high total stalling duration and a high number of quality switches, where at some point EBM stops the negative trend and strongly contrasts its previous trend to improve predictions for extreme outliers.

Figure 1: EBM and NAM for video QoE modelling

Using the smooth predictor functions, it is easy to apply curve fitting. In the bottom right plot of Figure 1, we fit the average bitrate predictor function of NAM, which was shifted by the average MOS of the dataset to obtain the original MOS scale on the y-axis, on an inverted x-axis using exponential (IQX), logarithmic (WQL), and linear functions (LIN). Note that this constitutes a univariate mapping of average bitrate to MOS, neglecting the other influencing factors. We observe that our predictor function follows the WQL hypothesis [10] (red) with a high R²=0.967. This is in line with the mechanics of P.1203, where the authors of [11] showed the same logarithmic behavior for the bitrate in mode 0.

Figure 2: EBM and NAM for web QoE modelling

As the presented XAI methods are universally applicable to any QoE dataset, Figure 2 shows a similar GAM-based QoE modelling for a web QoE dataset obtained from [12]. We can see that the loading behavior in terms of ByteIndex-Page Load Time (BI-PLT) and time to last byte (TTLB) has the strongest impact on web QoE. Moreover, we see that different URLs/webpages have a different effect on the MOS, which shows that web QoE is content dependent. Summarizing, using GAMs, we obtain valuable easy to interpret functions, which explain fundamental relationships between QoE factors and MOS. Nevertheless, further XAI methods can be utilized, as detailed in [4,5,6].

Discussion

In addition to expediting the modelling process and mitigating modelling biases, data-driven QoE modelling offers significant advantages in terms of improved accuracy and generalizability compared to manual QoE models. ML-based models are not constrained to specific classes of continuous functions typically used in manual modelling, allowing them to capture more complex relationships present in the data. However, a challenge with ML-based models is the risk of overfitting, where the model becomes overly sensitive to noise and fails to capture the underlying relationships. Overfitting can be avoided through techniques like model regularization or by collecting sufficiently large or complete datasets.

Successful implementation of data-driven QoE modelling relies on purposeful data collection. It is crucial to ensure that all (or at least the most important) QoE factors are included in the dataset, covering their full parameter range with an adequate number of samples. Controlled lab or crowdsourcing studies can define feature values easily, but budget constraints (time and cost) often limit data collection to a small set of selected feature values. Conversely, field studies can encompass a broader range of feature values observed in real-world scenarios, but they may only gather limited data samples for rare events, such as video sessions with numerous stalling events. To prevent data bias, it is essential to balance feature values, which may require purposefully generating rare events in the field. Additionally, thorough data cleaning is necessary. While it is possible to impute missing features resulting from measurement errors, doing so increases the risk of introducing bias. Hence, it is preferable to filter out missing or unusual feature values.

Moreover, adding new data and retraining an ML model is a natural and straightforward process in data-driven modelling, offering long-term advantages. Eventually, data-driven QoE models would be capable of handling concept drift, which refers to changes in the importance of influencing factors over time, such as altered user expectations. However, QoE studies are rarely conducted as temporal and population-based snapshots, limiting frequent model updates. Ideally, a pipeline could be established to provide a continuous stream of features and QoE ratings, enabling online learning and ensuring the QoE models remain up to date. Although challenging for research endeavors, service providers could incorporate such QoE feedback streams into their applications

Comparing black-box and interpretable ML models, there is a slight trade-off between performance and explainability. However, as shown in [4], it should be negligible in the context of QoE modelling. Instead, XAI allows to fully understand the model decisions, identifying relevant QoE factors and their relationships to the QoE score. Nevertheless, it has to be considered that explaining models becomes inherently more difficult when the number of input features increases. Highly correlated features and interactions may further lead to misinterpretations when using XAI since the influence of a feature may also depend on other features. To obtain reliable and trustworthy explainable models, it is, therefore, crucial to exclude highly correlated features.

Finally, although we demonstrated XAI-based QoE modelling only for video streaming and web browsing, from a research perspective, it is important to understand that the whole process is easily applicable in other domains like speech or gaming. Apart from that, it can also be highly beneficial for providers of services and networks to use XAI when implementing a continuous QoE monitoring. They could integrate visualizations of trends like Figure 1 or Figure 2 into dashboards, thus, allowing to easily obtain a deeper understanding of the QoE in their system.

Conclusion

In conclusion, the progress in technology has made data-driven explainable QoE modeling suitable for implementation. As a result, it is crucial for researchers and service providers to consider adopting XAI-based QoE modeling to gain a comprehensive and broader understanding of the factors influencing QoE and their connection to users’ subjective experiences. By doing so, they can enhance services and networks in terms of QoE, effectively preventing user churn and minimizing revenue losses.

References

[1] K. Brunnström, S. A. Beker, K. De Moor, A. Dooms, S. Egger, M.-N. Garcia, T. Hossfeld, S. Jumisko-Pyykkö, C. Keimel, M.-C. Larabi et al., “Qualinet White Paper on Definitions of Quality of Experience,” 2013.

[2] W. Robitza, S. Göring, A. Raake, D. Lindegren, G. Heikkilä, J. Gustafsson, P. List, B. Feiten, U. Wüstenhagen, M.-N. Garcia et al., “HTTP Adaptive Streaming QoE Estimation with ITU-T Rec. P. 1203: Open Databases and Software,” in ACM MMSys, 2018

[3] G. Kougioumtzidis, V. Poulkov, Z. D. Zaharis, and P. I. Lazaridis, “A Survey on Multimedia Services QoE Assessment and Machine Learning-Based Prediction,” IEEE Access, 2022.

[4] N. Wehner, A. Seufert, T. Hoßfeld, M. and Seufert, “Explainable Data-Driven QoE Modelling with XAI,” QoMEX, 2023.

[5] C. Molnar, Interpretable Machine Learning, 2nd ed., 2022. Available: https://christophm.github.io/interpretable-ml-book

[6] A. B. Arrieta, N. Diıaz-Rodriguez et al., “Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges Toward Responsible AI,” Information fusion, 2020.

[7] S. M. Lundberg and S.-I. Lee, “A Unified Approach to Interpreting Model Predictions,” NIPS, 2017.

[8] R. Agarwal, L. Melnick, N. Frosst, X. Zhang, B. Lengerich, R. Caruana, and G. E. Hinton, “Neural Additive Models: Interpretable MachineLearning with Neural Nets,” NIPS, 2021.

[9] H. Nori, S. Jenkins, P. Koch, and R. Caruana, “InterpretML: A Unified Framework for Machine Learning Interpretability,” arXiv preprint arXiv:1909.09223, 2019.

[10] T. Hoßfeld, R. Schatz, E. Biersack, and L. Plissonneau, “Internet Video Delivery in YouTube: From Traffic Measurements to Quality of Experience,” in Data Traffic Monitoring and Analysis, 2013.

[11] M. Seufert, N. Wehner, and P. Casas, “Studying the Impact of HAS QoE Factors on the Standardized Qoe Model P. 1203,” in ICDCS, 2018

[12] D. N. da Hora, A. S. Asrese, V. Christophides, R. Teixeira, D. Rossi, “Narrowing the gap between QoS metrics and Web QoE using Above-the-fold metrics,” PAM, 2018

[13] A. Seufert, F. Wamser, D. Yarish, H. Macdonald, and T. Hoßfeld, “QoE Models in the Wild: Comparing Video QoE Models Using a Crowdsourced Data Set”, in QoMEX, 2021

[14] D. Shin, “The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI”, in International Journal of Human-Computer Studies, 2021.

[15] D. Zha, Z. P. Bhat, K. H. Lai, F. Yang, & X. Hu, “Data-centric ai: Perspectives and challenges”, in SIAM International Conference on Data Mining, 2023